Don't Scream
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The dream of living happily ever after was destroyed after Phil lost his wife and son. Obsessed with the desire to return them, he develops a plan that he does not tell anyone about.
In the summer of 2008. The main character, at the request of followers, goes to Russia to explore the abandoned camp "Yunost". Locals say that this place is inhabited by restless souls. This will need to be checked.
"Don't believe everything you see" The game Locked Up is a psychological thriller in the first person. WARNING: Epileptic seizures associated with increased sensitivity to light are Possible. Some people may experience seizures when exposed to flashes of light and flashing images that appear in a video game. People who have not previously experienced such attacks may not be aware of their illness. A reasonable restriction of the game audience is recommended. IMPORTANT NOTE: The player assumes the role of the main character, relying on their intuition. The main focus of the game is on exploring the environment in a closed space, which will change after interacting with it. It is important to carefully study the details of the game. The tension will increase over time, creating the effect of insanity. The plot is revealed not linearly, almost without notes in the game world.
Stigmatized Property, is a horror game inspired by haunted apartment rooms in Japan. These properties are known to have cheap rents and you play to find out the exact reason why.
Are sardines trustworthy? Are you? Do you want to be? How Fish is Made is a janky little jaunt through the world of surrealist storytelling.
From the darkness is a psychological horror game with a scary atmosphere, the game takes place in an old Soviet abandoned apartment.
Demon is a first-person psychological horror game. How much can a game affect your real life? Enjoy a realistic home environment and terrifying moments of being immersed in a real-life story.
A Flash game in which players are given a strung-up doll to sadistically maim.
Monitor camera feeds, report valuable info, and hand-deliver shady packages. An hourly quota of reports will test your keen eye to spot the differences, while timed deliveries will force you outside unexpectedly. Until you clock out for the night almost nowhere is safe.
You play as one of MagWave's researchers, going on an expedition into the Complex. When that expedition goes horribly wrong, you're left alone and lost, wandering the infinite maze of hallways. Otherwise known as the Backrooms. Might there be something in there with you?