Drop-Drop
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Magical Drop
(last 3 games)
The legendary Japanese arcade game is back! Choose your favorite character—will it be World, the Overseer of the Magical Land, the mighty Justice, or the devious Black Pierrot?—and play in one of the numerous game modes available. Solve diabolical puzzles or beat strong opponents in Arcade match. Follow an adventure in Story or Path of Destiny modes, full of twists and turns. Challenge your friends and the best players online!
Take, throw, and connect the colorful drops! An action puzzle with an exhilarating chain of events! "Magical Drop DX" is an action puzzle game in which characters resembling tarot cards take or throw drops and line up three or more vertically to make them disappear. If you line up other drops while a drop is disappearing, you can create a chain and score high points! Run left and right across the field to gain an edge over your rivals! The game includes a "Story Mode" where you can fight against the computer at three different levels (easy, normal, and hard), and a "Hard Mode" where you just keep erasing drops on a larger stage than usual.
Magical Drop Is Back!!! Yes, the cult-classic returns with all the fast-paced action you expect from the franchise, mixed with modern visuals and multi-player online experiences. The sixth Magical Drop game was developed by French independent studio Golgoth and published by UTV Ignition for Steam in 2012. Xbox Live Arcade and PlayStation Network ports were announced, but ultimately never materialized. The game features a much smaller selection of characters, omits items, and removes Puzzle Mode; however, it adds new online gameplay modes. Characters from the cancelled Data East puzzle game Ghostlop are introduced; these three characters use Ghostlop gameplay instead of traditional Magical Drop mechanics.
Could be interesting
Mulle Meck finds his house in debris after a storm caused a tree to fall on it. He promptly starts to build houses. In this instance you can travel around the game map via both car and boat.
In this game you help Benjamin Blümchen, a friendly elephant known from the popular German children’s audio play series of the same name, and his friends Otto and Stella to prepare for the upcoming zoo festival over the course of 13 mini games.
Lots of fun with Postman Pat and his friends!Join in the fun with Postman Pat and Jess, his black and white cat, as they deliver the post and make their way to the Greendale bike race. Encountering many adventures and helping Pat's friends along the way, there are many different games for to play, based on the much-loved Postman Pat animation series. -Play as Postman Pat, handyman Ted Glen, vet Amy Wrigglesworth and PC Selby in their own unique challenges! -Watch the story unfold through classic clips from the BBC television series! -Play hide-and-seek with Jess the cat, find missing post, and take part in the Greendale bike race!
This game is about abandoned Zoo, and you are a new zookepeer. You need to entertain, feed and take care of various animals. This game contains 8 minigames with 7 difficulty levels. All minigames played with click(or taps).
The sixth video game in the Moomin franchise. Help the Moominhouse residents with various tasks in the form of 9 unique minigames.
This pre-schooler title is done in a form of painted backgrounds with either 3D or clay characters and items. The interface even looks like clay. While the main character does not talk, the game includes an off-screen narrator. Most other characters do talk, however. Like most kids adventure games, there are things to click on but this game has more of an undercurrent of trying to teach and encourages exploring by the acquiring of marbles to play a pachinko game.
Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.