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Moomins
The sixth video game in the Moomin franchise. Help the Moominhouse residents with various tasks in the form of 9 unique minigames.
The second video game in the Moomin franchise. The game is set on a boat and features a number of minigames, ranging from connecting voices to animals to catching flying fishes.
The first video game in the Moomin franchise. Game consists of 9 rooms and the goal is to find the Nibling in each room by clicking objects.
Part of franchise:
Moomin
(last 3 games)
Snufkin: Melody of Moominvalley is a musical adventure game in which Snufkin needs to restore the harmony of Moominvalley, after a series of grotesque parks has appeared and ruined the valley's natural balance. The game is an ambient and wholesome experience for both kids and adults, and combines open world-mechanics with puzzles, stealth and melodic elements.
Moomin-dani no Okurimono is an Adventure game, developed and published by Sonic Powered, which was released in Japan in 2009.
The New Adventures of Moomin: The Great Autumn Party is the eighth game in the Moomin franchise, released in 2007 for PC/Mac and Nintendo DS in Finland. The game is only available in Finnish and Swedish.
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In this game you help Benjamin Blümchen, a friendly elephant known from the popular German children’s audio play series of the same name, and his friends Otto and Stella to prepare for the upcoming zoo festival over the course of 13 mini games.
Lots of fun with Postman Pat and his friends!Join in the fun with Postman Pat and Jess, his black and white cat, as they deliver the post and make their way to the Greendale bike race. Encountering many adventures and helping Pat's friends along the way, there are many different games for to play, based on the much-loved Postman Pat animation series. -Play as Postman Pat, handyman Ted Glen, vet Amy Wrigglesworth and PC Selby in their own unique challenges! -Watch the story unfold through classic clips from the BBC television series! -Play hide-and-seek with Jess the cat, find missing post, and take part in the Greendale bike race!
This game is about abandoned Zoo, and you are a new zookepeer. You need to entertain, feed and take care of various animals. This game contains 8 minigames with 7 difficulty levels. All minigames played with click(or taps).
This pre-schooler title is done in a form of painted backgrounds with either 3D or clay characters and items. The interface even looks like clay. While the main character does not talk, the game includes an off-screen narrator. Most other characters do talk, however. Like most kids adventure games, there are things to click on but this game has more of an undercurrent of trying to teach and encourages exploring by the acquiring of marbles to play a pachinko game.
Mulle Meck finds his house in debris after a storm caused a tree to fall on it. He promptly starts to build houses. In this instance you can travel around the game map via both car and boat.
Snail Bob was resting peacefully at home, but suddenly the builders arrived and threw him away. Help him deal with them! Guide the snail through the level using levers and buttons to activate various mechanisms. You are waiting for many levels full of dangers and tricky puzzles. You will have to test your logic and resourcefulness in order to find the right path.
Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.