Earth Invasion

Genre: ?
A shareware sci-fi shoot 'em up where the player controls an evil alien ship as they fight against the forces of Earth.

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31.12.1983

A horizontal scrolling shoot'em up written by Philip Price and published by Datamost for the Atari 8-bit home computers.

31.12.1992

Project-X is a scrolling shooter game for the Amiga computer released in 1992. It was also ported to DOS. Developed and published by Team17, it was regarded as one of the best shooter games for that platform at the time, both for its technical excellence in graphics and sounds, and for its difficult and interesting gameplay. The game resembles Konami's side-scrolling shooter games such as Gradius, Salamander and Parodius.

31.12.1992

R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.

10.10.2001

Zax: The Alien Hunter is a PC action game from Reflexive Entertainment.

31.12.1983

A shoot'em up developed by Richard Brisbourne and published by CRL Group PLC for ZX Spectrum.

07.09.2006

During the first half of the 21st century, the war on terror became a global phenomenon, as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their approach, weapons, and tactics to combat people who were willing to die for their cause. One of the consequences was the harassment of civilians on an unprecedented scale, leaving destruction and misery in its wake. The world was soon rebuilt and a new age of prosperity and technological progress began. Science focused on creating a viable fusion power source and new technologies which would exploit this new power. A group of corporations was granted almost total freedom in order to pursue these goals. This may have seemed dangerous a hundred years ago, but in 2112 it was considered appropriate and was supposed to foster creativity and growth on an unprecedented scale. It didn't.

01.09.1977

Star Ship is a First-person shooter video game cartridge developed by Atari, Inc. for its Video Computer System (later known as the Atari 2600). The game was one of the nine launch titles offered when the Atari 2600 went on sale. It was designed and programmed by Bob Whitehead. It was based on the Atari arcade game Starship 1. The re-branded Sears TeleGames version was titled "Outer Space".

31.12.1983

You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.

21.09.2000

In the distant future, a plague of parasitic monsters is sweeping across the known universe; devouring all the resources in its path -- including the distant outposts humanity calls home. The only chance for mankind's survival is a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. And so begins the premise of Silpheed: The Lost Planet, a co-development shooting project between Game Arts and Treasure that remakes the early '90s PC shooter of the same name. Features include a large variety of enemy types, multiple weapon upgrades, and polygonal graphics. As an added bonus, Working Designs has removed the slowdown and added analog control for the American version of the game.

06.08.2007

Three thousand years in the future, mankind has carved a bloody path towards domination of the known universe. Self-proclaimed as a divine race and beyond reproach as a species, they view all alien races as inferior. With fleets of organic starships genetically engineered for war, humanity sets out to conquer the last remaining independent galaxy - The Universal Heart. As Captain Iconah, you are commissioned to uncover the location and purpose of the Heart. Take command of a living fleet, altering your starship's DNA in real-time as you grant them new and powerful abilities. The Universal Crusade has just begun!