Eldritch Tales: Inheritance
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Could be interesting
A game written by Devine Lu Linvega for the 21st Annual Interactive Fiction Competition.
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
Disasters have never deterred time travelers.
Rooms define you.
An interactive story about a girl who joins a beauty pageant to improve her college applications.
It's your last day as her ladyship's groundskeeper - but you still have a little work left to do.
Intra-System: Trust Issues is a short minimalistic Audio-Adventure based on decisions.
Created from the point of view of washed up film director gone game developer Jurgen... answer important psychological questions to experience indie gameplay.