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When a new magic is discovered, it's up to you to unravel the mystery. Find answers from fae and humans, save your city, and maybe even fall in love.

Created from the point of view of washed up film director gone game developer Jurgen... answer important psychological questions to experience indie gameplay.

Intra-System: Trust Issues is a short minimalistic Audio-Adventure based on decisions.

It's your last day as her ladyship's groundskeeper - but you still have a little work left to do.

An interactive story about a girl who joins a beauty pageant to improve her college applications.

Disasters have never deterred time travelers.

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
A game written by Devine Lu Linvega for the 21st Annual Interactive Fiction Competition.

Two Heads of the Coin is an early chose your own adventure style interactive fiction. The game is black & white, and text based. You play as a famed Victorian detective in the mould of Sherlock Holmes. Accompanied by your assistant Dr. Grimsby, you are met in the late evening by Mr. James Conway. Mr. Conway's wife Georgina has been missing for the last 2 weeks, and has he has sought out your help. You must quiz Mr. Conway on the details of his wife's past, and the peculiarities of their marriage, to determine the true fate of Georgina.

A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally not an animate. The waking of this piece from its natural state remains unexplained."