Elite

20.09.1984
Users 78/100
Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.
The Avalonia, a trading ship, departs from Lave. Young Alex Ryder longs to visit the planet, but his father Jason, a seasoned trader, reminds him of the strict regulations. The Ryder family has a long history in trading, but Alex is still uncertain about his future, torn between adventure and stability. As the ship prepares for hyperspace, a heavily armed Cobra-class freighter follows them unnoticed. The Avalonia jumps into Witch-Space, a mysterious and dangerous realm, but Jason soon realizes they are being pursued. Emerging near Leesti, they are attacked. With the ship doomed, Jason forces Alex into an escape pod, uttering the cryptic word “Raxxla” before the Avalonia is destroyed. The Cobra fires on the escape pod, leaving Alex drifting toward the planet below. Alex survives the destruction of the Avalonia thanks to his RemLok mask, which shields him and sends a distress signal. Rescued by a hospital vessel, he vows to avenge his father's death who seemed to have anticipated the attack. Later, Alex receives a mysterious HoloFac message from Rafe Zetter, an old associate of his father. Rafe reveals to a surprised Alex that his father was more than a trader—he was an élite combateer. When Alex mentions "Raxxla," Rafe explains it’s a legendary ghost planet, suggesting Jason’s death is tied to a greater mystery. Before disappearing, Rafe instructs Alex to visit the grave of Starpilot Fleischer in Tionisla’s orbital cemetery for vital information. Alex arrives at the eerie, massive, orbital graveyard at Tionisla. Following Rafe Zetter’s instructions he searches for the grave of Starpilot Fleischer and discovers a battered Cobra-class ship with a blinking signal directing him to land. Inside the Cobra, he only finds a corpse at the controls, and a woman named Elyssia Fields. A sharp-witted fugitive from the clone-world Teorge, Elyssia reveals their plan—to steal the abandoned ship, once owned by Henry Bell, and use it to start a trading career while secretly preparing for revenge against the Cobra that killed Alex’s father. With minimal fuel and weak defenses, they must trade and upgrade their ship before taking on their enemy. Alex Ryder, now in possession of a ship and with Rafe Zetter's guidance, is preparing for a dangerous journey to avenge his father's death. Rafe explains that Alex's father, Jason, was part of the legendary Dark Wheel, a secret group searching for hidden truths in the universe. Jason's death wasn’t caused by pirates but by someone trying to protect a secret he discovered. To uncover this secret and follow in his father's footsteps, Alex must reach elite combat status, which involves seeking out danger and bounty hunting. Despite the shock, Alex is determined to honor his father's legacy. In the meantime, during various skirmishes Alex’s skill in combat becomes evident. Over three months of trading aboard their modified Cobra Nemesis, Alex and Elyssia work toward transforming their ship into a battle-ready vessel but remain low on funds. Weighing risky trade options, they are interrupted by a cryptic message from Patrick McGreavy. McGreavy, horribly disfigured by parasites, with a shady past, warns Alex that he is being watched and manipulated, even by Rafe Zetter. He urges Alex to visit the traders' center in South City on Coriolis station. Entering the seedy underworld of illicit trade, Alex meets McGreavy at the Magellan Building, where he is offered a deal to trade rare creatures called Mymurths, revered by the Ciragian people. With limited funds, Alex purchases them, hoping to sell them for a significant profit—money that will bring him one step closer to arming the Nemesis for his ultimate mission: vengeance. As Alex and Elyssia approach Cirag, an unregistered and dangerous planet tied to Alex’s father’s past, they find it swarming with criminals. They are ambushed by pirate ships. In the ensuing battle, Elyssia skillfully evades and destroys several fighters. Pursued relentlessly, Elyssia is injured, leaving Alex to take control. They manage to escape to a Coriolis station, only to discover a disturbing truth—the Mymurths they’ve been transporting are infected with Tharglets, the deadly larval form of the infamous Thargoids. Realizing they’ve been set up and that their cargo is more dangerous than they imagined, Alex’s mission takes on a new urgency. In the heat of battle, Alex finally faces the Cobra that destroyed his father’s ship. Driven by revenge, he engages in a desperate dogfight but soon realizes the Nemesis is outmatched. Using the sun’s radiation to his advantage, he fires a missile cloaked by solar interference, striking the Cobra and destroying it in a fiery explosion. After his victory over the Cobra and the pirates, Alex Ryder gains recognition from the Galactic Police, earning the prestigious Deadly status—an impressive feat for someone of his age. Rafe Zetter reappears, revealing more about Jason Ryder’s connection to Raxxla—a legendary, possibly alien gateway sought by the secretive Dark Wheel. Jason had been close to uncovering its secrets before his assassination. Rafe warns that those who control Raxxla will go to any lengths to protect it, making Alex a target if he continues his pursuit. Rafe offers Alex a place within the Dark Wheel, a path requiring years of training and sacrifice but one that could lead to unimaginable discoveries.

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Expanded games

17.04.1991

Elite Plus was upgraded to take advantage of EGA, VGA and MCGA. It was coded entirely in assembly language by Chris Sawyer, who later wrote RollerCoaster Tycoon. Elite Plus had a ninth galaxy that can only be reached by hyperspacing into Witch Space.

Part of collection:
Elite (last 3 games)

16.02.2016

A spin off of Elite Dangerous by Frontier Developments, this is the Close Quarters Combat (CQC) arena-based PvP mode from the main game, but as an independent downloadable title.

16.12.2014

The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay, breath-taking scope and award-winning sound. All content can be enjoyed in game any mode: solo, personal invite-only group or open/MMO. Carve your own path through the richest, largest gaming sandbox ever created, a 1:1 scale representation of the Milky Way galaxy, set against a backdrop of raw anarchy, galactic powerplays and political intrigue.

01.04.1995

The third title in the Elite series of space strategic combat games, Frontier was notoriously marred by several bugs which spoiled an otherwise enjoyable game.

Could be interesting

04.03.2003

Eight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.

01.10.1993

Frontier: Elite 2 is, of course, the sequel to Elite and it continues in much the same way. You have a ship and limited funds, and nowhere to go but out into space. Trade, fight, hunt criminals, work for the various governments, anything goes in Frontier. There are few, if any, limits on what you can do or where you can go. And Frontier's universe (with approx. 100,000,000,000 planets and moons) is so big you'll never see the end of it.

16.12.2014

The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay, breath-taking scope and award-winning sound. All content can be enjoyed in game any mode: solo, personal invite-only group or open/MMO. Carve your own path through the richest, largest gaming sandbox ever created, a 1:1 scale representation of the Milky Way galaxy, set against a backdrop of raw anarchy, galactic powerplays and political intrigue.

28.02.2019

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.

01.07.1999

X: Beyond The Frontier is the first part in the X-Universe series of games developed by Egosoft. It tells the story of mankind's rise and fall in the universe, and the attempt by Kyle Brennan to help repopulate the stars using a new ship called the Experimental Shuttle, and how he became trapped in a closed group of sectors linked by a series of jumpgates, owing credits to an alien for helping to save him, and hunted by several people. Unknowingly, a group of secret service people are after him, a group who have tried to hide their races secret, that they are the descendants of a group of Humans who saved earth from the Terraformer fleet they created to help colonise the universe. Now with the Truth coming out, X: Beyond the Frontier allows the player to play as Kyle Brennan on his hunt to find a way home, whilst helping a group of people find the truth about their ancestry, and continue to help save earth from the Terraformers who are now known as the Xenon.

16.10.2008

It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome! Experience the brilliant climax of the legendary X-Trilogy , and take your place in the history of the X Universe.

31.07.2015

Cast off! Cosmonautica is a fresh take on space trading in a procedurally generated universe, paired with quirky humor for your intergalactic enjoyment. Are you ready for some hilarious adventures in outer space? Start by boarding a washed-up space cruiser and fulfill your destiny as an aspiring captain on the hunt for fame and fortune. Cosmonautica combines elements of space trading and crew simulation to create a unique experience. Only if you take good care of your crew you will be able to succeed. Do you have what it takes to become the best trader, smuggler, pirate or even space taxi? It’s your choice!

05.08.2020

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space!

11.05.2011

"Star Raiders features a fresh new take on the seminal classic, letting you engage in epic dogfights and aerial assaults against the onslaught of the evil Zylons. Utilize radical ship transformations and robot co-pilots in the heat of battle as you fight to save humanity. Explore the galaxy as you utilize galactic warps and sector tactical maps that let you set your own path to liberation!"

20.09.2022

Construction Simulator is back - bigger and better than ever! Get back to work and help yourself to a huge fleet of vehicles that will blow your mind. In addition to the brands already familiar from other games in the Construction Simulator series, such as Caterpillar, CASE and BELL, you can now take the wheel of new licensed construction machines from partners such as DAF and Doosan and choose from a total of over 70 construction machines!