Enemy Front
Buy
DLCs
Multiplayer DLC includes 4 MP Maps and one special MP mode The Great Escape.
Could be interesting
Observe. Plan. Execute. Adapt. The latest chapter in the award-winning series, SNIPER ELITE 3 takes players to the unforgiving yet exotic terrain of North Africa in a savage conflict against Germany’s infamous Afrika Korps. Stalk your targets through the twisting canyons, lush oases and ancient cities of the Western Desert in the deadly rush to sabotage a Nazi super-weapons programme that could end Allied resistance for good. Use stealth, planning and execution to hunt your targets – whether human or machine. From signature long distance kills, to melee takedowns, distractions and explosive traps, you are as deadly up close as you are from afar. It must end here. You are the turning point. Because one bullet can change history...
Sniper: Ghost Warrior 2 is the only multi-platform, first-person, modern shooter exclusively designed around the sniper experience. It takes the bulls-eye precision of its predecessor to new and exciting heights, offering more diverse sniper challenges; a rebuilt AI system and the thrilling “one shot, one kill” precision that made the original a huge hit, selling 3 million copies worldwide. Taking advantage of the advanced capabilities of the CryENGINE3, Sniper: Ghost Warrior 2 also delivers striking graphic environments.
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism. As agent Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a covert war to protect humanity from an otherworldly enemy.
A third-person shooter in which three American soldiers led by Capt. Walker are sent to Dubai in order to recover whoever remains of an infantry unit, the 33rd Battalion, until they decide to take action against the militants situated in the city. As they progress, however, the logistical and ethical complexity of their objective deepens, and their perception of themselves, and their enemy, is put into question.
Commandos: Strike Force is a first-person shooter video game and the fifth installment of the critically acclaimed Commandos series. It is developed by Pyro Studios and published by Eidos Interactive. Released during the first months of 2006, the game makes a departure from the first four games. Although the missions are set up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many other World War II-inspired games, in contrast to the overhead view of the earlier games. Hence, the game is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series.
Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices. Ghost players want to remain undetected. Assault players rely on instincts and firepower to deal with a situation. Panther players strike lethally from the shadows in the most efficient and silent way.
Smersh is the Russian for Death to Spies and was the name of a set of counterintelligence departments in the Soviet Army formed during World War II. Their mission was to secure the rear of the active Red Army by arresting traitors, deserters, spies and criminal elements. During the war these agents became the main force combating the German intelligence service. The game's main character is a captain in the 4th department of the Soviet counterintelligence service. He is a professional spy trained to execute dangerous operations on his own. During missions he will have to complete various tasks in the heart of enemy territory including stealing important documents, eliminating different enemy officers or high-ranking officials, kidnapping and sabotage. Game missions are based on real historical events and operations which were executed by the military intelligence and counterintelligence during the war.
Inspired by the fascinating story and unbreakable spirit of British secret agent Violette Szabo, players take control of Violette Summer, a beautiful World War II spy deep behind enemy lines with no support or official backing from the British Government. Intense stealth action game play with a startling real-time lighting system and surreal visuals combine to produce an incredible gaming experience. Through third person game play, sneak up on enemies and pull the pins from their belted grenades. Infiltrate a Gestapo prison and slip cyanide to your own men before the Germans make them talk. And slink through the shadows to finish off your unsuspecting enemies with a single, silent move. Through Violette's fever dreams, experience what she experienced. Walk where she walked. And kill those she killed.
Step into the boots of Boyd Travers, Private First Class of the “All-American” 82nd Airborne Division, and revolutionize the way the war is fought. From a rocky beginning in Sicily to war winning triumphs in the heart of Germany, fight the epic WWII battles that turned America’s first paratroopers into combat legends. Begin each mission from the air and behind enemy lines, then jump immediately into the action. On the ground, tackle objectives in any order across an expansive, free-roaming environment, using a wide variety of upgradeable weapons to your strategic advantage.
Frontline is a first-person shooter where players take control of the protagonist player character in a first-person perspective where they fight through levels set during the Second World War against the Wehrmacht using historical weaponry of the era, performing a series of military operations. Briefings take place at the start of each mission, which advance the plot and introduce new characters. Each mission is structured through a number of linear levels, each with differing locations, levels of action and styles of gameplay. Initially the player character begins on the frontlines during D-Day backed up by other computer AI-controlled soldiers with an emphasis on fast action-orientated gun-based gameplay. As the story progress however, the player character is sent on a variety of other missions including a number of covert and undercover operations in locations such as military based, German-occupied towns and manors, submarines and countryside settings. The player character is tasked with objectives during levels that range from infiltration, espionage, rescue and recon. Because of the variety between missions and locations, gameplay also changes pace. While many missions involve Allied assaults on German targets others include elements of stealth and exploration. For example one selections of missions has the player detach from an allied raid to infiltrate a German U-Boat in order to get to a secret facility while another has them rendezvous and sneak into a German headquarters in disguise to rescue an operative. Many missions are performed solo yet some include an AI companion for backup. Health is determined by a health bar that can be replenished using a selection "medikits" found throughout levels with varying degrees of effect. During missions, players can earn medals by the end of each level be meeting requirements such as completions of objectives, eliminating an amount of enemies and maintaining a percentage of health throughout, all represented by a bronze, silver or gold star.