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The player's character is a human who rides a large, green, flying Chinese-style dragon. The dragon is invincible, capable of blocking most enemy projectiles and damaging enemies on contact; the human, however, is not, but is armed with a forward-firing crossbow. The dragon's body is flexible and responds to the player's movement, enabling the player to use the dragon as a mobile shield or as a whip-like weapon. You can also circle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the player to offer almost complete invulnerability for a limited time. The dragon can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power; at its strongest, the fireball resembles a dragon's head. The game also contains some platforming elements - the human is able to dismount on horizontal platforms. Power-ups can be acquired by shooting small green dragons that appear intermittently throughout the levels, or they can be collected from the ground on foot. There are four different power-ups, each of which provides a different weapon to the dragon. Collecting multiple power-ups of the same colour makes that weapon more powerful. The dragon changes colour depending upon which power-up has been collected. Red enables the dragon to breathe a flame. The flame gets longer if more power-ups are collected. Yellow enables the dragon's body to fire crescents in all directions. White enables the dragon to produce up to four miniature dragons, which home in on enemies. Blue enables the dragon to fire downward bolts of electricity from its underside.
R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.
Prepare for one of the most action packed-shooters in PC gaming history! Every level is full of enemies and targets for you to destroy! You will become a soldier of the alien species and protect your home world from the forces of the Human armada.
The aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further. During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system.
You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.
Use creative combat tactics and skill shots to earn high scores as you teleport through city streets and rooftops in an awe-inspiring ballet of bullets. Tear apart your robot foes and use them to fend off the enemy onslaught. Unlock, customize and test weapons before taking on challenges that put your newfound skills to the test!
Inner Circle Creations gave birth to Alien Rampage (also known as Ravager) in 1996, with the help of Softdisk Publishing as publisher. Alien Rampage is a 2D side-scroller with large animated sprites and multiple layers of parallaxing backgrounds. You are a lone angry alien dude with a bad attitude. You crash landed on an inhospitable planet, and thus you set out to get back to a ship so you can leave this horrible place. To make it, you'll blast hundreds upon hundreds of nasty creatures, enemy bounty hunters, and you'll use some pretty impressive weaponry to do it. You'll also get to buy power ups and get help from the goofy local troll-like natives, to solve puzzles. The gameplay consists of running, jumping and shooting, with a big emphasis on shooting. The action is very gory, and is akin to DOOM in 2D.
A space shooter written by Larry Miller and published by Sirius Software for the Apple II computers.
In this shooter for the Bally Astrocade, the player controls a cannon that scrolls left and right across the bottom of the screen and shoots at descending enemies. Was originally titled Galaxian, but was changed due to copyright issues. The title screen, however, still says "Galaxian".
Akka Arrh is a previously unreleased prototype game created 1982 for the arcade. It saw it's first release in 2022 as part of the the Atari 50: The Anniversary Celebration.