Hadron

31.12.1981
Genre: Shooter Arcade
A space shooter written by Larry Miller and published by Sirius Software for the Apple II computers.

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31.12.1992

R-Type Leo is a horizontally scrolling shooter arcade game. It is a spin-off of the R-Type series and the last entry to be released in Arcades. R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead. It is also the first R-Type game to feature simultaneous two player gameplay.

31.12.1993

This is where it all began – way back in 1993 with the original Stardust, a legendary shoot-em-up for the Amiga 500 (an Atari STE version followed in ‘94) that wowed critics and gamers alike. Stardust dazzled with its tight controls, solid gameplay and stunning technical achievements like ray-traced graphics, full-screen animations & 3D hyperspace tunnel sequences. Players controlled an upgradeable starship equipped with various weapons, missiles and shields. The playfield “wrapped”, so if anything went off-screen it reappeared on the opposite side. Stardust featured five different worlds (all connected by 3D hyperspace tunnels) and 30 action-packed levels full of asteroids, enemies, and bosses bent on destruction. At game’s end, the evil mutant penguin Professor Schaumund made his first-ever appearance (and subsequent escape), meaning he could (and did) return to wreak cosmic havoc in future Stardust titles!

01.05.1983

The 'Acme Interstellar Transport Company' is delivering spaceship kits to various planets in the solar system throughout the Galaxy; and as chief test pilot, all you have to do is assemble the Rockets, and thrust on to your next destination. As you don't often get the chance of a free trip across the Galaxy, this is a great opportunity to get rich! Stop off on several planets on your journey, collect the odd sack of precious gems, elements or gold, and take them back with you. Sounds simple doesn't it! But before you make yourself the richest person in the whole Universe, remember to refuel your Spaceship - with 6 fuel pods - every time you land on a planet. Any other goodies you collect are yours to keep. Upon landing, you will find yourself equipped with the very latest Hydrovac Jet Pac, which can automatically air lift almost any rocket stage, fuel pod or valuables that you care to land upon, and release them over the rocket ship base. Don't forget your mega-powerful, Quad Photon Laser Phasers can blast any nasty, mean aliens who might object to your visit.

31.12.1981

EPOCH - Post-apocalyptic Robot Combat

11.11.2022

Akka Arrh is a previously unreleased prototype game created 1982 for the arcade. It saw it's first release in 2022 as part of the the Atari 50: The Anniversary Celebration.

16.10.2020

A small, fast-paced game inspired by SEGA’s "Fantasy Zone" series. Play through four worlds in frenetic arcade action as you help the hero, Opbot, evade aliens, enemies, and things from another dimension on their way to freedom!

12.12.2003

Warblade is a shareware computer game for Microsoft Windows and OS X, written by Norwegian developer Edgar M. Vigdal. The Windows version runs well on Linux under Wine. It is also available for retail in the App Store for iOS devices (in iPhone/iPod Touch and iPad versions). The game is a 2D space shooter in the vein of the perennial classic Galaga. It is a rewrite and modernization of a popular Amiga shareware game, Deluxe Galaga, which was written by the same author back in the mid-1990s. Where technically possible, the graphics and sounds are respectful to their Amiga origins.

01.03.2017

Use creative combat tactics and skill shots to earn high scores as you teleport through city streets and rooftops in an awe-inspiring ballet of bullets. Tear apart your robot foes and use them to fend off the enemy onslaught. Unlock, customize and test weapons before taking on challenges that put your newfound skills to the test!

31.12.1983

You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.

31.12.1988

The aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further. During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system.

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