Europa Universalis: Rome

15.04.2008
Critic 80/100
Users 79/100
Experience one of the most defining periods in world history in an experience crafted by the masters of Grand Strategy. The greatest cultural and military civilizations are brought to life through this epic title rife with great strategic and tactical depth. Set during the golden age of the Roman Republic when the Senate ruled the Empire, Vae Victis features a massive number of additions and improvements to Europa Universalis: Rome, a game that was already one of the most prominent to depict that era in the widest scope. An overview of these key changes begins with government, which has received a lot of attention for the expansion in order to produce more fluid and balanced gameplay. The cast of historical characters of the ancient world have also had a significant overhaul across a variety of areas and with the addition of missions, decisions and laws.

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Expansion packs

19.11.2008

This the first expansion pack to Europa Universalis: Rome. It featues numerous additions to gameplay such as a Senate, Political Parties and a new Missions/Decisions system.

Part of collection:
Europa Universalis (last 3 games)

08.05.2024

Winds of Change makes wide-ranging changes to twenty nations stretching from the Andean highlands to the vast steppes of Mongolia. There are many new branching missions, government reforms, events, estate privileges and more!

27.04.2021

In the Europa Universalis IV: Leviathan expansion, you get new tools to centralize and accumulate power for your country. New diplomatic actions give you the means to go up against mightier counterparts and new economic tools will allow you to establish rich vassal empires that draw wealth and development to your monumental capital city. Leviathan also brings new improvements to other core areas of the game, such as colonies and regencies.

09.06.2020

Discover new ways to expand your empire in this expansion to Paradox Development Studio’s flagship game about the early modern era. Europa Universalis IV: Emperor brings new depth and new options to your efforts to dominate the globe in the early modern world. Revolutions spread like wildfire, demanding action from kingdoms that don’t want to be swept up in the feverish calls for reform. Old mechanics are reinterpreted and new options are available on a freshly redrawn map of the continent.

Could be interesting

16.06.2006

Glory of the Roman Empire is the first of three games on the subject (CivCity: Rome, Caesar IV) that came out in 2006. The game has full 3D structures, units and environment. It has dozens of historically inspired structures and environments rendered in full detail in a 3D world. Buildings can be placed easily in every direction.

01.03.2002

It’s the year 1400- the late Middle Ages. Europe sees the dawn of the golden age of the new departures and the free spirit. Under the rule of the bourgeoisie and businessmen, more and more towns are emerging from the clutches of the aristocracy and are achieving independence, power and wealth. New businesses are flourishing, bringing financial strength and political influence to a growing economy. However, life in the narrow, overpopulated alleyways and streets of the towns also has its downsides: epidemics and diseases are spreading, and thieves and highwaymen lie in wait to get their piece of the wealth. Now you can try your hand in these exciting times of change. Will you head down the path of an honest craftsman or a dubious priest? It’s your choice.

12.11.2001

Europa Universalis II invites you to a global struggle for supremacy from the dark times of Jeanne D'Arc to the flaming wars of Napoleon. As the leader of a country you have to guide domestic and foreign policies. Engage in religious struggles, set up expeditions to claim the New World, lead your country to prosperity and victory. Send your Privateers to roam the seven seas, muster mercenaries to bolster your defences, and send missionaries to convert infidels to your State Religion. Interact with true historical events and persons to determine which path your nation will take in the game. The new game includes an elaborate and expanded system for diplomacy, trade, military might and development. It also includes new graphics, music, sound, manual and a new tutorial system to lower the learning curve.

01.10.2005

As King, it is your duty to lead your people in their struggle to raise your kingdom from its humble beginnings to a position of power and prestige. War, diplomacy and a burgeoning economy are the means by which you increase your power and expand your influence. A unique Knight-management system will offer you brand new possibilities to enhance your personal strategy.

02.11.1999

Pharaoh is a 1999 strategy game developed by Impressions Games and published by Sierra Entertainment.

06.03.2009

After decades in exile, your family name has been all but forgotten in Rome. But the departure of the tyrant Sulla has changed everything, and Rome stands on the brink of a new era.

22.02.2008

The city builder strategy game Imperium Romanum is set in the time-honoured Roman Empire and players will marvel in the incredible attention to detail when working on a strategy to build a well organised, prosperous and commanding settlement. As governor of a Roman province, the fortune very much lies in the players own hands. Imperium Romanum is the sequel to Glory of the Roman Empire.

31.12.2012

From humble backwater to medieval metropolis - build the city of your dreams!

06.10.2018

Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.

26.04.2024

Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest. Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.