Evolution: The World of Sacred Device

21.01.1999
Critic 71/100
Evolution is a dungeon crawling game that follows the adventures of Mag Launcher. Mag Launcher and his companions use Cyframes, technology discovered in ancient ruins. These Cyframes are sought after by adventurers who explore caverns to find them. Combat in Evolution is non-random and occurs whenever the character touches an enemy. The battle system uses 3D graphics and is turn-based, with each individual combatant having their own turn.

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Evolution

26.07.2002

Quest For Glory Combining anime-style storytelling with hours of random dungeon-crawling, Evolution Worlds offers a unique twist on traditional RPG gameplay. Join young hero Mag Launcher and companions on a quest for fame and fortune. As son of a world-famous explorer, Mag has quite a reputation to live up to. With the help from his best friend Linear and his faithful butler Gre, Mag decides to go out on his own quest and make a name for himself in the world.

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Evolution 2: Far Off Promise is a role-playing video game for the Dreamcast console. It is a sequel to Evolution: The World of Sacred Device. It was developed by Sting and published by Ubisoft in North America. In Japan it was published by ESP (Entertainment Software Publishers). Evolution 2 Far Off Promise was also released for the European market in 2002 as one of the last European Dreamcast games. In the UK the game was exclusive to the video game chain Game. Like the first Evolution game, Evolution 2 is a dungeon crawler. Unlike the first, Evolution 2 has both random and predetermined dungeon maps. This game and Evolution: The World of the Sacred Device were remade into Evolution Worlds on the Nintendo GameCube.

21.01.1999

Evolution is a dungeon crawling game that follows the adventures of Mag Launcher. Mag Launcher and his companions use Cyframes, technology discovered in ancient ruins. These Cyframes are sought after by adventurers who explore caverns to find them. Combat in Evolution is non-random and occurs whenever the character touches an enemy. The battle system uses 3D graphics and is turn-based, with each individual combatant having their own turn.

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