Popular games published by company Entertainment Software Publishings

19.03.2008

Bangai-O Spirits provides gamers with addictive shooter gameplay, punishing supermoves and a sensory overload of fireworks onscreen, with strategic and tactical elements and TREASURE's quirky design style. The game also offers co-op, competitive multiplayer for 1-4 players via local wireless, a powerful level editor tool which allows players to edit in-game levels or create new ones from scratch, and the revolutionary new ability to transfer data among DS systems through sound data transfer technology known as Sound Load.

18.12.1997

Grandia is a role-playing video game, developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics which have been carried over to future games within the franchise, and has spawned two spin-off titles - Grandia: Digital Museum and Grandia: Parallel Trippers - both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010.

23.04.1998

21.01.1999

Evolution is a dungeon crawling game that follows the adventures of Mag Launcher. Mag Launcher and his companions use Cyframes, technology discovered in ancient ruins. These Cyframes are sought after by adventurers who explore caverns to find them. Combat in Evolution is non-random and occurs whenever the character touches an enemy. The battle system uses 3D graphics and is turn-based, with each individual combatant having their own turn.