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The Seven Deadly Sins: Grand Cross - A cinematic anime game beyond your imagination!
Legend has it that deep in a mountain in the land of Meridan lies a Guardian who is believed to be eternal and would provide help to the people in their darkest need. The Guardian is needed now as Silvian have invaded Meridan once again, destroying everything and killing people with new and strange weapons. You have decided to test the legend of the Guardian by exploring the lands ahead to find the mountain that contains the Guardian. You start your quest waking from unconsciousness in your destroyed room. Pilgrim is a text adventure where text on screen describes your location and you type in commands with the keyboard to control your hero and interact with each location.
Godville is a massively-multiplayer zero-player game (ZPG). The gist of Godville is that it is a parody on everything from "typical" MMO games with their tedious level ups to internet memes and ordinary day to day things appealing to a wide audience.
Pyramid is a Puzzle game, developed by Sachen and published by American Video Entertainment, which was released in 1992.
Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a quest after encountering Iris, a mysterious woman. Maxim seeks other heroes to join forces in preventing the Sinistrals from wreaking havoc and destroying the world. Like its predecessor, Rise of the Sinistrals follows the Japanese-style turn-based RPG format with an infusion of puzzle elements. The game incorporates intricate puzzles into its dungeon designs, requiring players to use various items and accessories for solving. Additionally, it introduces the "Capsule Monsters" system, allowing summoned monsters to participate in battles. These creatures evolve through the consumption of weapons, armour, or special fruits. Unlike the first game, dungeons in Rise of the Sinistrals lack random battles, with enemies visibly moving on-screen.
Ultizurk III: The Guildmaster's Quest is a shareware top-down fantasy role-playing game that is visually similar to Ultima VI. As the eponymous Guildmaster, the player must save the kingdom from a mysterious threat. The player controls a party of two: the Guildmaster and his companion Losi from the previous adventure in The Great Ultizurkian Underland. Basic interaction with the game world is accomplished by using the mouse, talking to NPCs requires the player to type keywords highlighted in yellow. The game boasts a great degree of interactivity, with the player being able to manipulate most items in a way they would behave in real life (e.g. fill a bucket with water and then put a burning torch out with it).
A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls. At the start of your journey you are equipped with a sword and a backpack which contains enough food for 9 meals. A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.
You are a Battlemage - a Ranadinn: you have the skills of a fighter, a wizard and a cleric. You've arrived at the islands of Argentan as a mercenary, to help repel an inhuman horde from the South. Monsters have settled into caves and abandoned castles, villages are under attack, and one of the four islands has already been conquered. The king has hired you to help save his defenseless lands, and off you go on your quest: to find the secret of the invasion's leader, a mysterious sorcerer possessed by a long-dead evil, and vanquish him.
Save the kingdom of Hamnlin from the Mad Mage Inshanis, by setting out to recover Artifacts hidden throughout the vast lands of Kairn. Recruit new adventurers from a variety of professions and level them up as you gain experience, slay monsters and explore the dungeons. The Mad Mage is in possession of all the Artifacts save three. These you must recover, then journey to the Mad Mage’s island and use them to defeat him. The shareware version only includes the first dungeon; a registered copy adds the other 3.
King's Dungeon was released in December 1992 by Soft Plan. In King's Dungeon, you play as a Dark Lord who defends his castle against invading heroes. You summon minions and traps to attempt to defeat the heroes. Each hero slaying grants you experience, which helps unlock new things to summon. There is a total of 40 levels.