Family Trainer: Jogging Race

28.06.1987
Genre: Sport
An exercise game created for the Family Trainer (the Japanese name for the NES Power Pad) developed by Human and published by Bandai. Jogging Race is the fourth game created by Bandai for the Family Trainer (US: Power Pad) accessory for Famicom systems. It was one of the many games that used the peripheral that did not see a release outside of Japan. As with other Family Trainer games, the emphasis was on receiving a work out using the Famicom, a conceit that would later find greater success with the Nintendo Wii and the Wii Fit games. Specifically, Jogging Race is about jogging through areas of a simulated Tokyo using the pad to simulate the exercise. The background scrolls by slowly, accurately matching the scale of the distances found in the real location, and will occasionally include additional details like other joggers. There is also a second mode named Marathon, in which the player competes in a long distance race with other CPU runners.

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Part of collection:
Family Trainer (last 3 games)

17.12.2020

Run! Swing! Jump! Family Trainer, the home exercise athletics game where you play using your whole body, is making its debut on Switch!

25.11.2011

Active Life: Magical Carnival is a multiplayer, family-friendly Action-Party game that allows families and friends to visit an amazing and active theme park without leaving home. The game is a part of the popular Active Life franchise exclusively for play on Wii and utilizes the Active Life mat controller (not included). Designed for multiplayer fun, Active Life: Magical Carnival supports up to 10 players in cooperative and competitive play. Additional features include: dozens of themed carnival attractions, four multiplayer modes and multiple difficulty levels. Trapeze gameplay from Active Life: Magical Carnival An exclusive carnival party for Wii. View larger. An Exclusive, Active Multiplayer Carnival Experience for Wii Grab your friends and family and experience a virtual theme park like no other with Active Life: Magical Carnival. Explore an array of dozens of vividly imagined carnival attractions, including haunted houses, a lively circus tent, a pirate ship on the high-seas, a colorful parade and exciting fantasy zone. A veritable thrill-ride of activities will keep you moving as you tame lions, steer pirate ships, explore game areas, ride a flying carpet and much more, all from the comfort of home. Combined mat and Wii Remote control example from Active Life: Magical Carnival Simple, clear controls. View larger. Load of Modes Active Life: Magical Carnival contains a play mode to suit every player. 'Party at the Park' mode lets up to 10 players play in a series of individual or team-based activities that gives everyone a chance to get in on the action, while 'Dream Attraction' mode allows one to four players to experience dozens of themed carnival attractions including: Circus, Parade, Horror, Pirate and Fantasy attractions. The versatile 'Free Play' mode offers easy access to individual attractions. Finally, invite a friend to the carnival in the two-player 'Let's Go Out' mode. In this option you can send an invite to a Mii on your Mii Plaza to spend some quality time with that special someone.

25.11.2011

Enjoy the theme park of your dreams without ever leaving home! Family Trainer Magical Carnival lets players explore an array of intriguing themed theme park zones including haunted houses, a lively circus tent, a pirate ship on the high-seas, a colorful parade and magical fantasy attractions. A veritable thrill-ride of activities will keep the whole family moving as they tame lions, steer pirate ships, explore haunted houses, ride a flying carpet and much more.

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06.07.1989

Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund. There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match. There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.

10.08.1990

Kawa no Nushi Tsuri is a fishing role playing game, developed by Yuu Yuu and published by Pack-In-Video. It is the first game in the "Legend of the River King" series. But it was never released outside of Japan. The game is unique in that it combines fishing with traditional JRPG elements with those of Fishing games.

20.03.1992

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28.07.1989

Famista '89: Kaimaku-ban!! is a Sports game, developed and published by Namco, which was released in Japan in 1989.

17.08.1992

Sanrio Cup: Pon-pon Volley is a Sports game, published by Character Soft, which was released in Japan in 1992.

10.08.1985

A video game biased off of the board game Shogi (Japanese Chess). It was developed and published by SETA Corporation to be released August 10, 1985, exclusively in Japan for the Nintendo Entertainment System. The game is named for Naito Kunio Kudan, a famous Shoji player from Japan. Born November 15, 1939, Naito has been a professional Shoji player since he was 18 years old. In addition to helping with this video game, Naito Kudan is a published author, having 13 books written about Shoji and running a column in the sports section of the newspaper. He is also a published singer but mostly does it as a hobby. In 2010 Naito was honored with the Order of the Rising Sun, twin Mitsuaki, the fifth highest honor a citizen can receive in Japan. Honshogi: Naitou Kudan Shogi Hiden, follows the standard rules of Shoji (Japanese Chess). There is no ability to change the difficulty or handicap. Most of the screen is the Shoji board, but there is also a representation of the player and computer playing Shoji in a Japanese setting, which moves as the game moves. The player always starts first, with the fastest possible way to beat the computer set at 15 hands/turns. Honshogi: Naitou Kudan Shogi Hiden was entered into the first annual World Computer Shoji Championship in 1990. It was the only NES entrant out of the six entrant, software versus software competition. The game finished in forth place, with a record of two wins and three losses.

26.02.1989

The tenth and final Bandai game to use the Family Trainer/Power Pad accesssory for the NES. The player helps a baby kyonshi (jiang shi) find its parents. Family Trainer: Rairai Kyonshizu is the final game in Bandai's series of Family Trainer games, intended for use with the peripheral of the same name (called the Power Pad overseas). It is based on a TV show about a young Kyonshi - better known as the Jiang Shi Chinese hopping vampire outside of Japan. The player, as the Kyonshi, must complete various mini-game challenges in order to help it reach its parents. The subtitle for this game is "Baby Kyonshii no Amida Daibouken" or "Baby Kyonshi's Ladder Adventure" - the ladder randomly determines the next mini-game.

26.11.1990

A baseball game by Sunsoft released on the Family Computer in 1991. Nantettatte!! Baseball is a baseball game with the innovative feature of being able to update team rosters without needing to buy a brand new full price game. This is done by inserting a mini-cartridge that updates the roster into the main game.

19.12.1989

Namco's baseball simulator for 1990.

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