FizzBall
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Part of collection:
Professor Fizzwizzle
Hosted by the diminutive genius Professor Fizzwizzle, the game takes the player on a brain-boosting adventure around the Professor's cartoon world, stopping to solve challenges and help his friends along the way.
While on a well deserved vacation, Professor Fizzwizzle's investigation of a strange volcano has landed him in a Molten Mystery! Now it's up to you to master exciting new gadgets, outwit the Bat-Bots, and vanquish a truly cunning villain! Can the professor count on you to help? With over 200 levels spanning 3 difficulties (kids, regular, and advanced) Professor Fizzwizzle can keep an entire family occupied for hours of skill-building and problem-solving!
Everyone has fled the islands; there isn't a person in sight! But they left all the animals behind. Who will feed them? And who will find out what scared all the people away? Well, Professor Fizzlewizzle, of course! Bounce bubbles, rescue and feed the abandoned animals, and solve a mystery-all at the same time, in FizzBall!
Could be interesting
Batty is a Breakout style game complete with all the mainstay powerups found in a game like Arkanoid, but definitely earned its place as a cult classic. You could also play together with a friend at the same time.
The sequel to Aquanoid
A action game developed by Grant Jaquest and published by The Power House for the ZX Spectrum. Norman has to free-fall through the domain of the Cubitrons, destroying all the energy cubes as he falls.
A cutesy Breakout clone developed exclusively for the Japanese Super Famicom. Supapoon is a Super Famicom game released late in 1995 that presents a colorful world with an elastic blue hero reminiscent of a Dragon Quest slime. The hero's solar system has been invaded by a group of yellow balls wearing triangular shades, and he jumps into action to send them packing. Supapoon is inspired by games like Breakout and Arkanoid, but offers a few twists of its own, like being able to project the ball with additional power by using the "paddle"'s intrinsic elasticity, and a constant timer that ticks down faster whenever the paddle takes damage from skull drops or enemy attacks. The goal of the game is to reflect a ball of energy around a table, ensuring that it doesn't fall off the bottom of the screen. Rather than clearing all the blocks on the screen, which is common for other games of this type, the player only has to remove the yellow balls wearing shades to clear a level. They will receive a bonus for clearing the screen, however. Occasionally, items will drop from the destroyed blocks. These include extending and shrinking the paddle, adding more balls, extra lives and power stars. By collecting power stars, the player can increase the strength that the ball leaves the paddle, causing more damage to blocks. If the player finds four stars, this charged up bounce will clear the screen. Skulls can often drop from blocks too, and collecting these will lower a green gauge at the side of the screen, which operates as a combined timer/health bar.
An excellent Arkanoid clone.
Over 65 brick-break stages, restore the Diamond of the Valley of Bones, breaking many blocks, across five different worlds, facing enemies and epic bosses, gaining new skills and overcoming ever-greater challenges. In the end, Vorug, the accursed one, waits for you.