Fly Like a Bird

31.12.2005
According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step further and incorporate the concept of flight into their latest project. Initially, the game lacked any other objective besides aimlessly flying around the city, and in order to keep the experience interesting, Gamevial added a feature known as a "poo-o-meter" – a concept that had been encouraged upon by outside sources. This idea would remain intact in the game's second and third releases.

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Part of collection:
Fly Like a Bird

31.12.2009

Fly Like a Bird 3 is the third game in the Fly Like a Bird series that made its debut it 2009. The objective has remained generally the same. The player would fly around a chosen landscape and poop on objects, such as traffic wardens or other players. The player also had to avoid obstacles such as bins and powerlines.

31.12.2008

Fly Like a Bird 2 is the successor to the original Fly Like a Bird game. This is the first installment in the series to introduce the MMO feature, in which players can chat and interact in virtual servers. The game was released in 2008.

31.12.2005

According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step further and incorporate the concept of flight into their latest project. Initially, the game lacked any other objective besides aimlessly flying around the city, and in order to keep the experience interesting, Gamevial added a feature known as a "poo-o-meter" – a concept that had been encouraged upon by outside sources. This idea would remain intact in the game's second and third releases.