Futuria

31.12.1985
Genre: Adventure

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31.12.1990

A supercomputer has gone mad in the remotest part of a distant galaxy and threatens to destroy the planet. You are the Central Liaison of a Support Command and have been trained to eliminate this deranged machine. Your mission is to find your comrades, who are scattered throughout the universe, and together reach the central base of the Dark Menace - the bad guy. There, you will have to turn the computer into phosphatine. Hey, don't run away, it's an easy task and you are the last hope of humanity...

31.12.1987

A action-adventure published by The Power House in which Moonboots, the lunar explorer, is stranded in Metropolis, and must find and refuel his spaceship, so that he may return home on the moon.

31.12.1982

In order to save Earth's future you are given a time machine enabling you to travel into several time periods of the distant past where you meet famous people like Robin Hood, Christopher Columbos or Cleopatra who will help you to change Earth's destiny.

14.08.1985

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game, intended as a polemical critique of Ronald Reagan's politics.

29.09.2020

Gamma, Delta, and Epsilon have seen more than enough to last a life time. They've been given hardly any information on what they are supposed to investigate and are also bringing some fresh recruits along. A sci-fi narrative game made in Twine.

16.01.2015

Traveler is a short work of interactive fiction about identity, existence, purpose, and loss. It features four endings and infinite procedurally-generated planets.

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29.01.2003

Created using Adventure Game Studio, the game received praise from members of the AGS community. It was nominated for Best Game and Best Sound/Music in the 2003 AG: Underground Awards. The game was favorably reviewed by Dave Gilbert. Keptosh featured the Character Control System Plug-in by Scorpiorus which allowed non-player characters to move about the environment in what appeared to be their daily activities. Combined with the soundtrack and setting this made a rather simple game very immersive for some.

01.01.1970

This adventure game was made using the ST Adventure Creator package.

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01.10.2001

Starting from the tarmac at the Chicago Central Spaceport, this text adventure game follows the protagonist through nocturnal adventures during what seems initially to be an ordinary, everyday McCracken Middle School class field trip to Mars on February 4th, 2112 (singing, all together now, "the turbines on the di-molecular ion drive go 'round and 'round!") -- but turns out to be the last 24 hours of the UNASA colony's existence! Unable to sleep after resting through the flight, the player sneaks out of the hotel and prowls around the colony's spaceport, F.A.K.E. bio-dome, and mini-mall facilities at Conformity Corner... outsmarting an entomophobic security cyborg, befriending a sassy holographic AI designed to be the figurehead goddess deity ("Oona") of the UN's one-world government, and stumbling upon and unraveling codes and ciphers of sacred geometry and mystical numerology left by missing research scientist Lt. Cecil Kraven II, father of a classmate and diagnosed schizophrenic, pointing to the outpost's pending eradication at the hands of a cosmic threat. This all culminates in a moon buggy trip across the Martian surface with a genetically-modified cockroach, racing against time to save the lives of the colony's innocent denizens. Good thing you got your permission slip signed!