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Gumboy
Test your reflexes, judgment and tactics while facing up to eight other players in this follow-up to the critically acclaimed and popular arcade game Gumboy: Crazy Adventures.
Gumboy has fun and novel gameplay set in a richly imagined world. With simple game controls, Gumboy lets the player bounce, roll, float, and fly through the world. Additionally, Gumboy can change size, shape and material.
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Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.
A challenging puzzle platformer inspired by games like Limbo and Badland.
Cookies vs. Claus is an action-packed battle game. With a range of characters to choose from, you can battle as your favorite cookie or take on a squad as a holiday character. Through both single and multiplayer, experience a unique asymmetric shooter that combines elements of FPS and battle arena games. THIS IS COOKIES VS. CLAUS!
2D platform game with classic platform gameplay, deadly traps, dark storyline and unique hero abilities, all in Tim Burton's-like audio-visual.
Pikuniku is a puzzle and adventure game set in a colorful world. The player controls Piku, a small red creature, guiding him through levels and solving puzzles that mostly involve kicking and pushing objects onto switches to open the way forward. Piku can lasso his legs to swing from hooks and zip lines, curl into a ball to roll, ride minecarts, and travel through pipes to reach new areas. Along the way the player meets villagers to talk with and can spend coins earned in levels on items such as hats. A local co-op mode lets a second player control a similar orange creature named Niku across a set of cooperative levels.
Grab a few friends and get ready to laugh. Use Your Words is the party game for funny people and their unfunny friends! Use Your Words is a game that invites players to respond to a variety of mini-games and prompts with the funniest answers they can think of! Players play using their phones and tablets as controllers, making game-play seamless and quick to pick up. Players who get stumped can use one of the hidden "House Answers" to lay a trap for their fellow players once it's time for everyone to vote for their favorite. Whether you're a total novice or a world-famous comedian, we guarantee hours of non-stop hilarity. So, grab a few friends and get ready to laugh along with Use Your Words!
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.