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"Will Not Let Me Go" is set in Dallas, Texas. 1996. Where Fred Strickland has Alzheimer's. Follow this emotional journey as you struggle to member...
Twine game about being 15 during the 2010 World Cup.
—our company mission to provide grieving families with accurate, compassionate simulations of their deceased loved ones— You! Winnifred Meyer. Remember? You are Winnifred Meyer, and you died at age twenty-six in a car accident.
The hypertext fiction tells the story of Peter, a recently divorced man who witnessed a car crash. Hours later, he suspects that the wrecked car may have involved his ex-wife and their son. The plot may change each time it is read if the reader chooses different paths.
Rameses Alexander Moran is a self-proclaimed "shy, indecisive, and uncharismatic" boy living at an Irish boarding school, which he has only contempt for. He reminisces about his childhood friend Daniel Maguire in a dream as they playfully shout profanities at each other on a busy railway station platform. He awakes on his bunkbed in a four-bed dormitory.
A text adventure that was later re-released with some added graphics. The game was created using Gilsoft's Quill. You tell the game what you want to do by typing instructions via keyboard and the parser is based on verb / noun input.
You try to find your friend Dr. Paul Jamison, who disappeared mysteriously in the deep jungles of Peru while he tried to unearth the last secrets of the Inca. A note and a golden brooch are all the hints he left to you.
The members of the Hidden Gems Of Poetry Group are close. Even the move from internet forum to web server can't break their bond. But heartbreaking news could mean the end of things as they know it. A short game made for SeedComp 2023. The writing is by Naomi Norbez, and the game was programmed by Josh Grams. Please note that Hidden Gems, Hidden Secrets contains discussion of sexual harassment/coercion, and people in positions of power taking advantage of their place.
It's the end of the world and everyone's handling it in their own way. A game about running, family, and death.
When someone falls into a late afternoon nap, they will invariably wake to find their mind vacated of the ability to comprehend time. Short twine game about communication and loneliness.