Hearts of Iron II: Doomsday

01.11.2005
Critic 70/100
Hearts of Iron II: Doomsday contains everything that was in the original game while highlighting and expanding the period after historical World War II, including a hypothetical nuclear war between the Soviet Union and the Allies. The expansion pack features among other things a reworked intelligence model (which allows the player to use espionage, sabotage and other things in an "intelligence page" accessible through the main screen), improved AI and a scenario editor. Doomsday also features some other changes and additions such as: *Additional graphics such as bomber sprites *Escort Carriers *Hospitals that recover manpower losses *A "do not upgrade" button for divisions *The option of automating the production sliders *Submarines have separate stats for convoy raiding and naval combat *An extended timeframe — the game end date has been changed to 1953 *New technologies to bring the game into the cold war era *An included scenario editor *The ability to trade divisions between nations *The ability to attach escorts while recruiting divisions

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Parent game

04.01.2005

When Germany is defeated in 1945, the Allies and the new Soviet alliance fight for supremacy. World War III is drawing closer. Play as the ruler of one of 175 countries through World Wars II and III. As the Allies and the Soviet Union clash in Europe, the fate of the world hangs in the balance.

Part of collection:
Hearts of Iron (last 3 games)

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Could be interesting

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Joint Task Force is the real-time strategy (RTS) game where you command the frontline forces in tomorrow's most hazardous conflicts. Lead twenty dramatic missions in explosive war-zones including the Middle East, Central Asia, and the Balkans.

04.01.2005

When Germany is defeated in 1945, the Allies and the new Soviet alliance fight for supremacy. World War III is drawing closer. Play as the ruler of one of 175 countries through World Wars II and III. As the Allies and the Soviet Union clash in Europe, the fate of the world hangs in the balance.

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Assault Squad is primarily a real-time tactics game, but veers more toward strategy than its predecessors due to the absence of any "fixed force" (i.e. no reinforcements) scenarios. It is driven by an intricate simulation that tracks ammunition and fuel, inventories for each and every unit, cover and line of sight, tank combat with penetration and deflection of shells, field of view, and much more beside. While Assault Squad is geared toward multiplayer, the new co-op Skirmish mode can be played offline without a partner. Like earlier games in the series, Assault Squad includes a "direct control" feature that allows the player to take control of any unit on the field. This allows fine control during firefights, such as priming grenades before throwing and aiming for specific parts on a tank. The multiplayer uses the GameSpy client and has a built in Elo rating system. Multiplayer matches can take place on dozens of maps and between the games five factions. New multiplayer maps are being released as DLC.

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