Hector: Badge of Carnage! - Episode 1
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When a hostage crisis erupts in the centre of Clappers Wreake, only one man has the diplomatic finesse to defuse a simmering situation before it boils over into a stew of butchery and bloodshed: Detective Inspector Hector. He’s all they’ve got. Literally. All the other negotiators are dead. Hector has a choice to make: carry out the terrorist’s curiously altruistic demands, or watch as his fellow officers are picked off one by one. Hector’s still on the fence. Stagger a drunken mile through the Crime Capital of Britain in the size 9s of Detective Inspector Hector: part criminalist, part kebab-fiend, all cop. Do all the things you’ve dreamed about: hit a tramp with a crowbar, steal a young man’s trousers, kick a drug addict into a cardboard box, enter a pornshop without embarrassment, carry a designer handbag... all in the name of justice, and all in spectacular ground-breaking 2D. WHAT YOU GET: * 18 sordid, filthy, rundown locations * 23 well-developed & witty characters (+ 1 stinking drunk) * 40 Inventory items (includes Free Lubricant!) * 397 interactive objects * 2421 spoken lines of dialogue * Cinematic cutscenes * Original score * A good few hours worth of low action puzzle-solving gameplay
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Zack is a new pirate on a quest to become the greatest pirate ever. In this puzzle adventure game he and his magical monkey sidekick search for treasure as they help the skeleton of the legendary pirate Barbaros. Zack & Wiki: Quest for Barbaros' Treasure is presented as a series of stages where the player directs Zack to perform a number of actions to let him collect the treasure. The player must deduce what actions will have the desired effect without triggering traps or attracting the attention of the enemies. Using most of the tools causes the game to switch to a first-person point of view, and the player is expected to hold and manipulate the Wii remote as if it were the item on the screen.
When a hostage crisis erupts in the centre of Clappers Wreake, only one man has the diplomatic finesse to defuse a simmering situation before it boils over into a stew of butchery and bloodshed: Detective Inspector Hector. He’s all they’ve got. Literally. All the other negotiators are dead. Hector has a choice to make: carry out the terrorist’s curiously altruistic demands, or watch as his fellow officers are picked off one by one. Hector’s still on the fence. Stagger a drunken mile through the Crime Capital of Britain in the size 9s of Detective Inspector Hector: part criminalist, part kebab-fiend, all cop. Do all the things you’ve dreamed about: hit a tramp with a crowbar, steal a young man’s trousers, kick a drug addict into a cardboard box, enter a pornshop without embarrassment, carry a designer handbag... all in the name of justice, and all in spectacular ground-breaking 2D. WHAT YOU GET: * 18 sordid, filthy, rundown locations * 23 well-developed & witty characters (+ 1 stinking drunk) * 40 Inventory items (includes Free Lubricant!) * 397 interactive objects * 2421 spoken lines of dialogue * Cinematic cutscenes * Original score * A good few hours worth of low action puzzle-solving gameplay
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Man am I LAZY! It's been almost a year since I submitted anything! Well, here it is! This movie is done in a similar style to my first video: "Crossing the Pit". This time, the guy tries to break into a bank.
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Czech project of Numedia, it is a photokinetic criminal adventure completely in Czech. All the action takes place on a series of mostly black and white photographs and text that is all spoken. Classic top inventory is available. You play as a freelance photographer Adam Kolář, who was taking pictures in a Prague house. But the house has become murder and needs to be resolved.
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Touché: The Adventures of the Fifth Musketeer is a humorous, inventory-based point and click adventure game. By right-clicking on a hotspot a context-sensitive action interface pops up, showing the relevant actions. The game is a full talkie with captions, music and sound effects. It features a progressive traveling map, which allows to visit new locations after having solved various puzzles.