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A glittering galaxy awaits inside! If you want treasure, get ready to dig! A retro-colorful dark-pop exploration STG fantasy! Touhou Houtenkyou ~ Treasure Castle Labyrinth is a fan-made Touhou Project game made using the Touhou Danmakufu ph3sx shooting game engine. Treasure Castle Labyrinth was first conceptualized as a hypothetical Touhou fangame by Iroboshi of iroirodou around the release of Undefined Fantastic Object, and was later made into a music album in 2014 with the help of Pesot.jp/. Development of the Treasure Castle Labyrinth game began in 2018, spearheaded by DOGSDAY. In 2020, the members of both iroirodou and DOGSDAY came together and established a common circle dedicated to the game's development: UWASA Enterprise.
"Azure Reflections, the vibrant, side-scrolling, bullet hell" "Dominate levels and relentlessly attack enemies with a variety of skills and upgrades. All three playable characters Reimu, Marisa, and Cirno have heavy hitting spell cards, bullet-absorbing barriers, and a powerful body slam. Azure Reflections puts a spin on the traditional Touhou vertical shooter, boasting intense shoot’em up action from a horizontal perspective."
An TouHou style barrage shooting game, with a unique firepower and boundary mechanism, use of the mechanism and resources, in the difficult Stage and BossBattle to master the rhythm and explore the SpellCard ,to defeat the FinalBoss, uncover the veil of transformation, and see the "dream of the sky"
Dōngfāng Lingshousi: Consciousness' Unity of Opposites is a Chinese Touhou Project fangame.
A Touhou fangame developed by NRT. Unlike the regular Touhou games, White Names Spoiled Past incorporates mystery-solving elements in addition to danmaku. While playing the game normally, the player should pay attention to the story and the dialogue, which contain hints as to the identity of the culprit. The Extra Stage can only be unlocked by correctly answering the order of events and the true culprit. In addition, this game has 3 stages instead of the standard 6, with even more emphasis on replayability.
Touhou Project fangame developed by Len. Gameplay revolves around a combination of factors: a "Skill Tree" similar to that of Mystical Power Plant that increases by collecting leaf items, special attacks that can be used by consuming Skill Tree levels, and a "tension gauge" that increases or decreases the amount of items dropped by enemies.
Touhou fangame developed by Τeam αlternative Σnding and programmed by Kirbio, Gizmo the Dragon, Aka Kyuketsuki, and Lunarethic. This game features 3 stages (and a 4th unlockable stage) instead of the standard 6. The main gameplay mechanic of Glory of Deep Skies is the Elemental Burst system. If the player collects Elemental Orbs of the same attribute as the one they chose at the beginning of the game, an Elemental Gauge is filled up. Once full, the Elemental Gauge can be emptied for a boost with various duration and effects depending on the attribute chosen, and during this time, all items become life and spell pieces.
Fan-made Touhou Project game programmed by ido (known for previous fangames The Last Comer and Mystical Power Plant) and Len (known for the fangame Phantasmagoria Trues). The main gameplay mechanic involves a gauge that the player fills up by collecting items. Once full, holding down the bomb key will 'unlock' the player's full strength with a powered-up mode for a short period of time.
Hypnorain is a vertical bullet hell shooter. The player guides a character through handcrafted levels, shooting and dodging their way through an army of enemies and their mesmerizing bullet patterns. Each stage is divided into two parts - it starts with you being thrown into an area full of varied enemies and ends with an intense boss fight. Hypnorain is different from most other Shoot 'Em Up (also known as shmup) games with its careful level design. Unique enemy sequences and attack patterns will overlap with each other to challenge the player's reflexes and quick decision making. Will you risk losing a life for the sake of a few hundred extra score points, or will you choose a less rewarding, but safer maneuver? A single bullet hit will cost you a life, after all.