Hollywood Hijinx
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Your roommate is cramming for an important exam, and if he doesn't pass, you'll have to endure his company for another semester. You have to clear the apartment of distractions—a task made difficult when four of his friends drop by for an all-night party.
In this game about under-powered superheroes, you play as Improv, leader of the Frenetic Five. You use common objects in surprisingly useful ways. Bob, your contact at Supertemps, hires your team for a new job: defeat the melodramatic supervillains Sturm und Drang who have holed up in the abandoned flange mill at the waterfront.
A darkly comedic adventure of "interactive damage-control" following the exploits of wealthy socialite Julia Hawthorne through a country club.
Step into the bare feet of the Grim Reaper for a day and make sure that five pesky souls keep their appointment with the afterlife.
A blurb? They expect you to write? You're Lottie Plum so you're not going into writing. You sing. And dance and act up a storm while everyone else can only manage a puddle. You belong at Bridger. No matter what it takes.
You are in your girlfriend's studio. Before you deal with your other errands, you have to feed Britney's fish.
Missing employees, wily crustaceans, malfunctioning kitchen equipment and a terminal food shortage, all on the night the most important culinary critic in the world has chosen to review your debut restaurant? Surely there's nowhere to go but up.
As the most famous self-published Science Fiction author residing in Hillview, you are eminently qualified to judge their annual Elementary School Science Fair.
Nord and Bert Couldn't Make Head or Tail of It is a text adventure game revolving around puns and wordplays. Idioms and clichés have become real-world objects in the town of Punster, and the player has to sort them out in order to win. There are seven separate scenarios that can be played in any order, as well as the final one that can be accessed only after having completed all seven. These scenarios are: - The Shopping Bizarre: Products in a grocery store have been replaced by nonsensical homonyms (such as "chocolate moose"), and the player has to revert them to their normal form. - Playing Jacks: Equipped with an item called "Jack of All Traits", the player has to construct words beginning with "Jack" to solve puzzles. - Buy the Farm: Clichéd expressions must be used in their literal meaning while exploring a farm. - Eat Your Words: More literal idioms used in a diner. - Act the Part: The protagonist is teleported into a 1950's-style sitcom, where he must perform visual gags. - Manor of Speaking: The protagonist explores a strange house in a more traditional humorous Infocom-style manner. - Shake a Tower: Letters in expressions have to be re-arranged to create humorous new meanings. - Meet the Mayor: The final chapter of the game, mixing elements of the others as the protagonist faces the mayor of Punster.
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.