Im Null
Buy
Could be interesting
The Old City: Leviathan is an experiment in first person exploration that focuses entirely on story. Everything else is secondary. All that exists is you and the world. Set in a decaying city from a civilization long past, The Old City: Leviathan puts the player in the shoes of a sewer dwelling isolationist. You progress through the narrative by simply exploring the world. The story itself is told via the musings of your character and, chiefly, the environment itself. This environment has been designed to be diverse, interesting, and meaningful to the narrative of the game. The objective is to understand. The story of The Old City: Leviathan is not told in a traditional manner. As you progress through the narrative, you will overhear a conversation between two entities. The first entity is the nameless character you are controlling who communicates through a monologue. The second entity is the depths of the environment, details and all. Your task is to piece together the narrative as if you are jumping into a conversation with no context. The more you explore, the more you will potentially understand.
Eastshade is a first-person, open world exploration game. You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.
Mu Cartographer is a contemplative game experience that combines colourful sandbox and experimental treasure hunt. Learn to operate an abstract machine in order to shape and explore colourful landscapes and find the mysteries hidden in a shifting world.
An experimental game inviting players to explore a procedurally-generated building.
A vibrant first-person survival adventure, Among Trees is set in a colorful wilderness world teeming with life. SETTLE DOWN IN YOUR NEW HOME This is your little wood cabin. Located in the heart of a lush forest, the cabin is expandable: build new rooms and unlock additional game mechanics, including food cooking, plant growing, and tool crafting. UNCOVER ALL THE WONDERS OF THE FOREST Explore a colorful, breathing world that is filled to the brim with life. From dense forests to dark caves. SURVIVE ANY WAY YOU CAN Stay safe as you explore. Do what you need to do: scavenging for food, catching fish, and chopping down trees. WONDER AND MAJESTY SURROUND YOU IN THIS GAME Stay stealthy so that you can avoid the wild, deadly beasts that roam the forest. Stay warm during ice cold blizzards – and who knows what other dangers the night brings.
The Indifferent Wonder of an Edible Place is a short, interactive tale about a building eater consuming a tower on the edge of the town of Matsyapura.
"Even in Arcadia, There I Am" is a short, experimental game about memory, escape, and whatever else you happen to think it's about. Maybe death? That would be deep, right? There is no win state, and there are no puzzles, but there is one "link" to another world (this was submitted to Mystjam, after all). It shouldn't be too difficult to find.
The living basalt and the worked
town of Baby lazy baby game stitched together from photos and old assets + scribbles
SMALL VOID is a cooperative two-player “call and response” game exploring the limits of language, attachment theory and cosmic annihilation. Developed through the Collide residency program between Arts at CERN and Copenhagen Contemporary, the game’s mechanics are inspired by the paradoxes of black holes and quantum entanglement, and conceived in dialog with theoretical physicists at CERN.