James Bond 007: The Stealth Affair

31.12.1990
Users 70/100
007 James Bond: The Stealth Affair, also known as Operation Stealth in Europe, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound). The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. The Stealth Affair mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen. The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.
CIA agent John Glames (or James Bond in the U.S.) is dispatched to the fictional Latin American nation of Santa Paragua to recover a stolen experimental stealth fighter that vanished from an American naval air station. His investigation quickly turns dangerous when a KGB operative tricks him into retrieving classified case documents, then leaves him for dead in an underwater cave. After escaping, Glames uncovers a larger conspiracy involving a dictator named Otto who has seized power through a puppet government, and a global criminal organization called Spyder whose leader, Dr. Why, plans to use the stolen aircraft to threaten major cities around the world.

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