Journey

13.03.2012
Critic 93/100
Users 85/100
A third-person adventure game in which the player, controlling a robed figure, makes a pilgrimage through a desert landscape to a rugged mountain with a beacon of light in the distance while uncovering the history of their people, rescuing and cooperating with friendly creatures, avoiding predatory ones and communicating with other travelers.
Journey‍ '​s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.

Buy

Could be interesting

19.08.2025

Sword of the Sea is an action-adventure game developed by Giant Squid, the studio behind Abzû and The Pathless. Set in a vast desert landscape, players control a character known as the Wraith, exploring ruins and uncovering a lost world. Movement is centered on the "Hoversword," a tool that combines surfing, skateboarding, and snowboarding mechanics. The game emphasizes fluid traversal, atmospheric exploration, and light puzzle-solving.

27.10.2017

Explore incredible places far from the Mushroom Kingdom as you join Mario and his new ally Cappy on a massive, globe-trotting 3D adventure. Use amazing new abilities, like the power to capture and control objects, animals, and enemies to collect Power Moons so you can power up the Odyssey airship and save Princess Peach from Bowser’s wedding plans!

27.04.2023

Bramble: The Mountain King is a grim adventure set in a world inspired by dark, Nordic fables. Explore the beautiful yet dangerous and twisted land of Bramble in your endeavour to rescue your sister. Traverse a wondrous landscape and survive deadly encounters with Bramble's many hideous creatures. Not everything in Bramble is exactly how it seems - in this strange land with creatures big and small, you must be careful when to approach and when to hide. Many hungry and spiteful beasts lurk in these forests and caves. Watch your step....

26.09.2022

Bring kindness and light to the people of Sainte-et-Claire as Lila - a tiny mouse with a big heart! Explore a quaint French village, make electrifying new friends, and do good deeds for those in need in this lush narrative adventure game.

05.04.2019

Supraland is a first-person metroidvania puzzle game. Explore, solve puzzles, beat up monsters, find secret upgrades and new abilities that help you reach new places.

12.02.2009

ESCAPE TO A DREAMLIKE WORLD From the studio behind the genre-bending titles Journey and flOw comes Flower, a unique gaming experience that lets you soar through a dreamlike world of luscious fields and rolling hills. Control the wind to carry a stream of flower petals around each landscape and watch as it comes to life. Every level has its own unique aims and little mysteries – but you don’t have to worry about them if you don’t feel like it. Flower is about doing what you want, when you want. Freedom is everything.

13.07.2008

A TV crew from America arrive to research and film an exposé on the urban myth of Hanuda, the Vanished Village, where human sacrifices are said to have taken place. Hanuda is a dark, eerie world, frozen in the 1970s and surrounded by a red sea. An ancient curse has been set upon the town and you, as the visitors, must save the remaining inhabitants including the beautiful Miyako. In order to survive you must defend yourself from the vicious Shibito, or living dead, and other terrifying monsters. Across 12 chapters of horror, gamers will confront the mysteries of Hanuda in this new chapter of the the cult classic horror game. Throughout the game you will play each of the visitors to the village. The game's unique Sight-Jack System enables you to switch seamlessly between the visions of the hunted and the hunters. Blood, guts and gore are super-enhanced by amazing graphic effects, an advanced physics engine and shockingly realistic facial animations.

30.05.2017

Guide a mother and her child as they embark on a journey through magical architecture, discovering illusionary pathways and delightful puzzles as you learn the secrets of the Sacred Geometry.

23.10.2012

The Unfinished Swan is a game about exploring the unknown. The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.

31.01.2013

Antichamber is a single-player first-person puzzle-platform video game. Many of the puzzles are based on phenomena that occur within the Impossible Objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life.