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JumpStart Learning Games
(last 3 games)
JumpStart ABC's (also sometimes referred to as JumpStart Learning Games: ABC's) is a JumpStart game in the JumpStart Learning Games series released by Knowledge Adventure in 1999. It is based on the video JumpStart Preschool: Who Left the Juice in the Caboose?. In the game, Eleanor wants to find out who spilled his or her drink in the caboose and didn't clean up the mess. The player accompanies her to visit each of her friends and find out was responsible for the spilled drink through a series of mini-games.
A JumpStart game released by Knowledge Adventure in 1998. It is a part of the JumpStart Learning Games series. It focuses on teaching math skills for ages 5-8.
JumpStart Adventures 6th Grade: Mission EarthQuest is a JumpStart game released by Knowledge Adventure in 1998. It is designed to cover a full curriculum for sixth grade. In this game, an organization known as EarthQuest must stop a spacecraft's artificial intelligence, A.R.T., from wreaking havoc on the ecosystems of the world in his quest to redesign Earth.
Part of franchise:
JumpStart
(last 3 games)
JumpStart Junior (also styled as JumpStart Jr.) is intended to teach various subjects to children ages 3-5.
JumpStart Advanced Preschool Storyland is a PC game released in 2011. It is designed to teach language arts concepts at a preschool level.
JumpStart Deep Sea Escape is a game for the Nintendo DS released in 2011. It teaches various concepts mainly for ages 5-8. In this game, players explore an underwater world to rescue a stranded submarine. Along the way, players must collect oxygen tanks, solve puzzles, and defeat water monsters.
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JumpStart Advanced Preschool is a game that was originally released in 2002, then titled Jumpstart Advanced Preschool. It has since been released alongside other JumpStart Advanced Preschool games. It is intended to teach a preschool curriculum.
JumpStart ABC's (also sometimes referred to as JumpStart Learning Games: ABC's) is a JumpStart game in the JumpStart Learning Games series released by Knowledge Adventure in 1999. It is based on the video JumpStart Preschool: Who Left the Juice in the Caboose?. In the game, Eleanor wants to find out who spilled his or her drink in the caboose and didn't clean up the mess. The player accompanies her to visit each of her friends and find out was responsible for the spilled drink through a series of mini-games.
The Farm captures all the fun, energy and excitement of a real working farm. Kids can visit the big red barn and watch a cow being milked. Take a peek inside the chicken coop and find out where eggs come from. Help harvest the corn and feed the pigs. Don't miss the pond- there's a beaver dam to explore. And that's only the beginning.
A JumpStart game released by Knowledge Adventure in 1998. It is a part of the JumpStart Learning Games series. It focuses on teaching math skills for ages 5-8.
JumpStart Kindergarten Reading is an educational title aimed at four to seven year olds. The game features a Rabbit called Hopsalot. He's on holiday from school and wants to find the treasure buried in his carrot patch. He has six relatives each of which has a clue so, with the help of the pupil, off he goes. Each visit is in two parts, for example visiting Granny in the frozen north starts with a request to click on all the items beginning with a specific letter to defrost them. There's usually around half a dozen items on the ground of which four match the specified criteria. Once this task has been completed the pupil goes to an ice hockey practice session. Here a letter is shown on the scoreboard and hockey pucks with three and four letter words are slid over the ice. If the initial letter of the word matches the target letter the pupil clicks on the puck and, if they're right, it's fired into the net. If the initial letter does not match the target letter they click on the referee and the puck melts away. After completing the mini games the player is shown a clue to the carrot patch treasure, this specifies a letter. The player is then taken to the carrot patch where they must identify the letter from those shown, they click on it, a tunnel is dug to that spot where there will be an object and a small animation. Different games stress different reading elements. Alfie the Jazz Hamster asks the pupil to choose words that rhyme, Grandad gets the pupil to match upper and lower case letters, Flash asks the pupil to spell/complete words that come from a volcano while Robbie at the ranch expects pupils to decide whether a word is real of not.
JumpStart 1st Grade Math, later released as JumpStart Math for First Graders, is a game released in 1997 that focuses on teaching a first grade math curriculum. Frankie loves to mess up his backyard, especially by digging holes for bones. But this disturbs the bugs who inhabit the yard, so as punishment, the Queen Bee shrinks Frankie down to their size. As penance, he can play activities that involve assisting the backyard bugs in various ways. This enables him to earn back some of his bones, which he can now use to make staircases leading him to the magical dog tags he needs to return to normal size.
The original 1995 edition of Jumpstart 1st Grade. Join Frankie and his friends in an interactive classroom filled with animation and song. Take field trips to the beach and zoo. Read 50 illustrated stories from 8 interactive books with the help of Mrs. Flores, your teacher. In all, discover 18 activities teaching geography, science, early math, reading comprehension, music and more!
Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
JumpStart Advanced Kindergarten is a game originally released in 2002 as JumpStart Advanced Kindergarten. It is intended to cover various essential kindergarten skills.
JumpStart Preschool is a game released by Knowledge Adventure in 1995 (USA) that focuses on educational concepts for preschoolers ages 2 to 4. It would later be replaced by JumpStart Preschool (1998). It is also known as Jump Ahead Preschool in Europe (UK). In the game, the player accompanies four animal children to preschool. The player can engage in many activities in the preschool classroom.