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Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.
No-one likes a and loser. And no-one comes more universally despised than Xenites. For a thousand years they have been plotting revenge for their humiliating defeat in the last Galactic Conflict. Now the very fabric of time is in danger. The Xenites have planted five Time Bombs through history. Only you can save the day - not to mention the Universe. The last time you met it was a playground scrap. This time it is war.
You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.
In the distant future, a plague of parasitic monsters is sweeping across the known universe; devouring all the resources in its path -- including the distant outposts humanity calls home. The only chance for mankind's survival is a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. And so begins the premise of Silpheed: The Lost Planet, a co-development shooting project between Game Arts and Treasure that remakes the early '90s PC shooter of the same name. Features include a large variety of enemy types, multiple weapon upgrades, and polygonal graphics. As an added bonus, Working Designs has removed the slowdown and added analog control for the American version of the game.
Xenon is a 1988 vertical scrolling shooter computer game, developed by The Bitmap Brothers and published by Melbourne House which was then owned by Mastertronic. Xenon was followed in 1989 by Xenon 2: Megablast. The player assumes the role of Darrian, a future space pilot called into action by a mayday report from his superior on a nebula space station. As of late, the colonies of mankind have been under attack by mysterious and violent aliens called the Xenites and it is finally time for Darrian to engage them. Unlike most scrolling shooters, the player can move in any direction instead of straight up. The player craft has two modes, a flying plane and a ground tank. The transition between crafts can be initiated at almost any time during play (except during the mid- and end-of-level boss sections, as well as certain levels where a certain mode is forced), and the mode chosen depends on the nature of the threat the player faces. Destroying some enemies released power-ups the player could catch to enhance their ship.
Alpha Mission is a vertical scrolling shooter that has similarities to Xevious, with the use of air-to-air and air-to-ground weapons.
There are many scrolling shooters but none of them is like "Sky Force". This stunning shoot ‘em up game combines the classic arcade elements with the new possibilities offered by current technology. The new installment in the series just came out in a spectacular style. "Sky Force 2014" was a huge success, acclaimed by gamers and critics. "Reloaded" gives players more of what they loved in the previous "Sky Force". Get ready for your device getting hot and your finger getting sore. Prepare yourself for exciting new missions, more powerful enemies and breathtaking boss battles! "Sky Force Reloaded" offers gorgeous 3D graphics, intense gameplay and a lot of new features. The options to boost up your planes are incredible. Yes, that’s right, PLANES! There’s a satisfying number of planes to choose from. Each with different strengths and weaknesses. Cater to your inner collector by hunting in-game buff cards and unlocking a number of achievements.
Psyvariar Delta is a classic shooter known for the Buzz System, where players level up by grazing enemy fire and chaining Buzz. Also included in this version are 2 HD remakes of the arcade classic Psyvariar Medium Unit and Psyvariar Revision with new additional features.
The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
Chopper I is a 1988 arcade hall video game, developed by SNK. The objective of this top-down game is to infiltrate enemy territory and essentially destroy all objects. The game can be played with 1 or 2 players; both players, each occupying one helicopter, play simultaneously.