Karous
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Karous
Karous was the final commercial release for the Sega Dreamcast, in 2007. It has received an updated port with new assets for modern consoles.
In this unique vertically-scrolling shooter you take the role of a mysterious girl named Karous, who commands a tiny fighter ship and attempts to destroy an evil armada bent on world domination. The game plays as your average vertical-scrolling shooter, in which you must clear several stages by destroying all incoming enemies and surviving their onslaught. A unique addition to Karous, is that you don't collect weapons by power-ups, but instead upgrade each of your basic weapons (gun, sword and shield) depending on their use thanks to a basic experience module, with increased power and features at later levels (multiple shots, bullet reflection, etc.) The game uses cel-shaded polygonal graphics with a distinct black and white look.
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The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards!
RayForce (released in western Arcades as "Gunlock") is a top-down shooter. There are seven levels to play, ranging from battles in the atmosphere of planets to battling over mountain ranges, each with their own standard huge bosses at the end of these levels. The player takes control of a starfighter called the RVA-818 X-LAY, out to destroy any opposing forces.
A freeware early style shmup.
Shienryu is a 1997 shoot-'em-up by Warashi for the Sega Titan Video arcade system later ported to the Sega Saturn.
A game for the Game Master handheld. A shoot-'em-up which pits players against five intergalactic fortresses.
Gunnail is a vertical space shoot'em up. It's a very standard shooter - very fast action, and many enemies to kill. Player controls a space ship, and flies straight forward. He must destroy enemies - the spacecraft has a gun that can be improved by power-ups and special weapons. Player can obtain helpers ("option" from Gradius). At the end of each level a boss awaits - every boss is heavily armed and difficult to destroy.
Dariusburst is a horizontal scrolling shooter developed by Pyramid and published by Taito. It forms part of the Darius series and it is released for the PlayStation Portable in December 24, 2009. Like previous Darius games, Dariusburst is an offbeat sci-fi shooter set in outer space with aquatic-themed (typically fish-shaped) robotic enemies. In keeping with tradition, the game also features branching paths instead of the linear progression found in most video games. There are a total of 11 zones in the game, with 5 stages per run. A related arcade game titled Dariusburst Another Chronicle was released on December 17, 2010, in a 32:9 dual widescreen cabinet. An update, Dariusburst Another Chronicle EX, was released in 2011. A revised port of the original game for iOS and Android, titled Dariusburst Second Prologue, was released on February 10, 2012, and October 24, 2015 in the US. An enhanced release titled Dariusburst Chronicle Saviours has been announced for PlayStation 4, PlayStation Vita, and Microsoft Windows. The game will be released in Japan by Kadokawa Games under their publishing division Chara-Ani, and was released internationally by Degica.
This futuristic shooter combines two distinct styles of gameplay into a multi-level romp through space. The colony planets of New Chicago have been overrun by gangs of Rrampon invaders, and a state-of-the-art space cruiser has been sent in to purge the infestation. It's up to the Star Breaker, and its android pilot, to destroy the enemy's airborne forces and dispatch the interlopers underground.
In Philosoma, you blast through 18 vertical scrolling deep space environments in search of the mysterious distress call, destroying enemies and obstacles in your path. Go up against a variety of vehicles including the "Hover Carrier," the "Makkon," and the "Missile Walker" as you clear your way with one of four main weapons such as the Vulcan, Laser, A-Break, or Ray-B. Each weapon can be upgraded up to three times when specific power-up icons are collected. A secondary weapon such as Buster grenades, MRMs, and SRMs are equipped at the beginning of a level or acquired through a power-up.