Kingdom Under Fire: Circle of Doom
Buy
Part of collection:
Kingdom Under Fire
(last 3 games)
Kingdom Under Fire II merges real-time strategy (RTS), role-playing game (RPG) and massively multiplayer online game (MMO) genres - the game is to have a single player, and online multiplayer mode. The game follows on chronologically from Kingdom Under Fire: Circle of Doom, and is the first RTS game set in the Kingdom Under Fire universe to be released since the 2005 Kingdom Under Fire: Heroes. The game was announced in January 2008, and has been subject to delay and changes to release platforms; A closed beta-test began in December 2011 in South Korea. In November 2013, the developers announced that a version for the PlayStation 4 was in development.
Age of Storm: Kingdom Under Fire Online is an MOBA title set in the Kingdom Under Fire universe.
Kingdom Under Fire: Circle Of Doom is the fourth installment in the Kingdom Under Fire series and the first released for the seventh generation of consoles. Chronologically the game's story follows Kingdom Under Fire: The Crusaders released in 2004. Unlike the previous Kingdom Under Fire games in the series, Circle of Doom's lacks the real-time strategy elements, with much of the gameplay focus being on hack and slash combat.
Could be interesting
A pure Role Playing Game in every sense of the word.
The players, up to four at once in the arcade version, select among four playable fantasy-based characters; Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armour and the Elf is the fastest in movement. Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen. The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is "Death", who can not only drain a character's health, but is difficult to destroy. As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. While contact with enemies reduces the player's health, it also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit (i.e. inserting a coin) within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.
It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and now…a new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making. A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. As the tyrannical god Zaramoth struck the final blow through Azunai’s trembling shield, the earth shook. In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. Only a scarred wasteland remained as final testament to the First Age of Man. And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy. From the Plain of Tears a new heir beckons, and with each day his strength grows. Consuming those who submit, eradicating those who resist. With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew. What fate will befall the Second Age of Man? The time for judgment is nigh.
This is a fantasy RPG. At the beginning of your epic adventure, a mercenary task takes you to the far north - but you're also following up a mysterious lead at the same time - the first clue you've been given since Kyra's disappearance. You get a shock during a meeting with the delegates of a dark Brotherhood - your sister's kidnappers are indeed after your family's relict. Whether there's any truth in your family being chosen ones or not, the others obviously believe it - and if you ever want to see Kyra alive again, you'll have to act swiftly...
Godfall is a looter-slasher set in a bright fantasy universe filled with heroic knights and arcane magic. Embark on adventure in a fantasy action RPG that utilizes high-impact third-person melee combat to engage players as they hunt for loot, don legendary armor sets and defeat vicious enemies. Face challenging missions that reward you with head-turning loot as you vanquish the armies that stand against you.
Ninety-Nine Nights, is a fantasy hack and slash video game developed for the Xbox 360 by an alliance between Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game.
Using the 3rd Edition Dungeons & Dragons rules set, Baldur's Gate: Dark Alliance II features four new acts of hack-and-slash combat and powerful spell casting. Even more monster types will engage in real-time battles using the same overhead perspective as witnessed in the original game. Each selected character can parlay the experience gained from combat into acquiring new feats and enhanced abilities over time. To help in battle, a new item creation system lets players craft magical weapons and armor using raw materials found during their travels. As before, two heroes can join the adventure in cooperative play on the same screen, with each character differing in the types of feats and powers under his or her command. Equipment can be found or purchased from local merchants using the gold looted from felled creatures or received as payment for quests. Baldur's Gate: Dark Alliance II also features a number of hidden areas, secret characters, and literally hundreds of items to find and use, including potions, scrolls, and wands. In addition, the game features a new branching storyline that offers players a choice where to go next for fortune and honor.
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
An Age of Legends brought alive with the thrill and speed of action and the depth of simulation. The age of true battle is about to begin!
Imagine a place of wonder,where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science. Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement. Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.