Knightmare

01.01.1986
Users 70/100
Genre: Shooter Arcade
Knightmare, known in Japan as Majou Densetsu (魔城伝説 , Demon Castle Legend?), is a 1986 MSX vertical scrolling shooter computer game. The player is a knight, Popolon, who has to fight his way through several levels to defeat Hudnos and rescue Aphrodite. Knightmare was an innovative upward-scrolling shoot 'em up game on the MSX system released as game cartridge. The top-view graphics were considered very sophisticated for its time, similar to other MSX games such as Nemesis and Penguin Adventure. Konami also released a slightly altered version that could be bought from LINKS network. (Japanese "internet replacement" of the 80's) In this version you could submit high scores to online server. It was brought without a license to the SG-1000 in Taiwan.

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Knightmare (last 3 games)

31.12.1987

A fantasy adventure game based on a children's television show of the same name. The player is trapped in a dungeon and must escape by solving puzzles and casting spells.

31.12.1987

In this game, you play the role of a Japanese high-school student, the leader of computer club. Above all, you like playing games. One day, you and your girlfriend are playing a game and suddenly get teleported into the game world. This is a fantasy world that resembles ancient Greek civilization. Before long you realize that you are in fact a hero who must save this world from the evil Gog, an ancient demon awaiting resurrection, otherwise you won't ever be able to return home. Shalom is the third entry in Konami's Knightmare series. Unlike the previous games, it is much less heavy on action and is structured primarily like an adventure game with emphasis on interaction with characters and exploration. You navigate your hero through a large top-down world, interacting with characters along the way. The interaction is done via a command menu with verbs such as "Look", "Talk", "Take", etc. From time to time you'll have to fight enemies. The battles take place on a separate screen, and you attack the enemy with your weapons in real time.

11.09.1987

Knightmare II: The Maze of Galious (Majou Densetsu II: Galious no Meikyuu in Japan) is a screen-by-screen action adventure platformer released originally for MSX in 1987. It can be considered an early example of a Metroidvania game with free exploration of a large castle.

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01.09.1984

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

17.02.2017

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11.12.1992

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29.02.1988

Your planet has been overrun by the meanest mutant vegetation ever created in a genetics laboratory. It's taken over buildings, labs, fighter craft... even people! And it's getting bigger... and meaner... with each passing second. But it hasn't taken over you. Now, you're going in on a mission to deliver a POWER STRIKE! You have a special attack ship with the ability to use weapons you free from the ground. The action is hot and heavy. The enemy is coming faster than you could ever believe! So fight hard and fast. If you don't turn the mutated vegetation into a giant tossed salad, they'll turn you into toast!

31.12.1986

Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".

20.06.1987

Dragon Spirit is a vertical scrolling shooter arcade game that was released by Namco in 1987 and licensed to Atari Games for its American manufacture and distribution. In the kingdom of Mitgult, a serpent demon named Zawell escapes imprisonment after a thousand years, and kidnaps Princess Alicia. A soldier named Amul is chosen to rescue her and destroy Zawell. He points his sword skyward and transforms into a powerful blue dragon. He can breathe fire and drop bombs, as well as collect up to thirteen additional powers during his journey. Amul must fight nine of Zawell's mightiest beasts, one at the end of each stage, before facing Zawell himself.

01.11.1988

In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.

01.08.1990

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18.09.2020

Crisis Wing is a mid-90’s style arcade shoot’em up (shmup) game with frantic fast-paced gameplay and colorful pixel graphics.

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