La La Land 2
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La La Land
La La Land is the third game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere. In the third installment, Biggt is a salesperson. Every day, he wakes up and sells his merchandise to pink salmon villagers. Your goal is to reach the end of the level, symbolized by a bed. Upon reaching it, you start a new day and the whole salesman act starts again. But the screen gets fuzzier with every passing day.
La La Land 2 is the second game in the La La Land series, a pentalogy of short experimental videogames by Matt "theanemic" Aldridge which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere. In the second instalment, Biggt helps a poor fishhead steal money from noblemen.
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La La Land is the first game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere. In the fourth instalment, Biggt works as a chef and goes on a journey through several dreamlike scenes.
La La Land is the third game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere. In the third instalment, Biggt, sick of only eating oranges every day, leaves his house to search for something else to eat.
La La Land is the first game in the La La Land series, a pentalogy of short experimental videogames by Matt "theanemic" Aldridge which share a recurring cast, sardonic, subliminal, and fable-like storytelling, and a haunting atmosphere. In the first installment, the main character Biggt wanders around a distorted world collecting lightning bolts.
A pixel tries to blend in the world around them in this game by Merritt Kopas.
Explore the hazy::temporality of city::ephemera A short experience inspired by artists Yayoi Kusama and photographer Hiroshi Sugimoto. The experience will end after 7 minutes::20 seconds.
Monad is an audio-visual contemplation, meant to be experienced in a dark, quiet room, on a large screen with a surround-sound system or headphones, and with a multi-touch panel for input. Monad was initially conceived as an experiment with space, wherein at the very moment that the player engaged with the system, a white circle began to grow, unrestrained, until it occupied the entire screen, the entire space. Leaving no room for agency. The black circle came about as a means for the player to regain space. The soundscape came about in order to give more dimension to the feelings that the visuals were already evoking. Monad is made with LÖVE, with help and support from that community as well as Louisville Makes Games. It was first exhibited at the Indie Games and Art Social during the AIGA Design week in September 2018. Monad was recently presented at Bit Bash 2019 at Chicago's Museum of Science and Industry, and won first place in the "Physical Interactive Art" category at the Kentucky State Fair's Design Web Digital and Interactive Art exhibit. Monad was most recently presented at EGX 2019 as part of the Leftfield Collection.
La La Land is the third game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere. In the third installment, Biggt is a salesperson. Every day, he wakes up and sells his merchandise to pink salmon villagers. Your goal is to reach the end of the level, symbolized by a bed. Upon reaching it, you start a new day and the whole salesman act starts again. But the screen gets fuzzier with every passing day.
A surreal, experimental take on Pong challenging you to protect a circular "core" using an orbiting paddle to deflect the ball.
Mario has retired from plumbing. He begins his epic trek into the desert. Reflecting on his past, he stumbles upon Sparrot's Tavern and takes a dip. You don't want to know what happens next...
Lone is an experimental game about love. F to Fullscreen, R to restart.