Magical Drop II

21.03.1996
Users 67/100
Genre: Puzzle Arcade
Magical Drop is played in a style and gameplay similar to Compile's (now Sega's) Puyo Puyo and Taito's Puzzle Bobble franchises; a "stack" of random colored bubbles descend from the top, and a player is defeated when a bubble hits the bottom. Bubbles can be picked up and dropped by the player's "clown" at the bottom, and are destroyed when three or more of the same color are put together on a single column. "Chains" are formed either when a single drop caused a chain reaction, or when more than one group of bubbles is destroyed in quick succession. The game is normally played with two players (one may be a computer opponent), and chains cause the opponent's stack to descend faster. There are 24 characters, all but the Black Pierrot being named after a tarot card (although the Strength card has been represented by two characters throughout the series). Different characters have different attack patterns. The columns of the opponent's stack will descend at different rates relative to each other depending on the character chosen. This causes a disjunction of colors that may make it more difficult for the other player to clear their stack. For example, with the character Devil, all the columns will descend at the same rate, whereas with Sun, the middle columns will descend faster than the others.

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Magical Drop (last 3 games)

25.04.2023

The legendary Japanese arcade game is back! Choose your favorite character—will it be World, the Overseer of the Magical Land, the mighty Justice, or the devious Black Pierrot?—and play in one of the numerous game modes available. Solve diabolical puzzles or beat strong opponents in Arcade match. Follow an adventure in Story or Path of Destiny modes, full of twists and turns. Challenge your friends and the best players online!

08.10.2020

Take, throw, and connect the colorful drops! An action puzzle with an exhilarating chain of events! "Magical Drop DX" is an action puzzle game in which characters resembling tarot cards take or throw drops and line up three or more vertically to make them disappear. If you line up other drops while a drop is disappearing, you can create a chain and score high points! Run left and right across the field to gain an edge over your rivals! The game includes a "Story Mode" where you can fight against the computer at three different levels (easy, normal, and hard), and a "Hard Mode" where you just keep erasing drops on a larger stage than usual.

15.11.2012

Magical Drop Is Back!!! Yes, the cult-classic returns with all the fast-paced action you expect from the franchise, mixed with modern visuals and multi-player online experiences. The sixth Magical Drop game was developed by French independent studio Golgoth and published by UTV Ignition for Steam in 2012. Xbox Live Arcade and PlayStation Network ports were announced, but ultimately never materialized. The game features a much smaller selection of characters, omits items, and removes Puzzle Mode; however, it adds new online gameplay modes. Characters from the cancelled Data East puzzle game Ghostlop are introduced; these three characters use Ghostlop gameplay instead of traditional Magical Drop mechanics.

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01.09.1992

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16.05.1989

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12.03.1996

In this third and final entry in the Art of Fighting series, the story shifts from Ryo Sakazaki to his best friend and rival, Robert Garcia, as he ventures into Mexico to try and locate Freia Lawrence, a childhood friend, who asked for his help. However, he leaves without the consent of The Garcia Foundation, which sends an agent named Karman Cole to get him back. But not everything is as simple as it looks... because Robert is not the only one looking for Freia. Art of Fighting 3: The Path of The Warrior features ten playable characters with different fighting styles, a completely new fighting system based on joystick and button combinations, and incredibly detailed graphics and animation.

14.10.2004

Kururin Squash! is an action-puzzle video game developed by Eighting and published by Nintendo. It was released only in Japan on October 14, 2004. The game is the successor to Kururin Paradise and is the only title of the Kururin series with 3D computer graphics.

06.04.2016

Ready. Set. Blitz! Collect and play with hundreds of Disney, Pixar and Star Wars emojis like never before in an exciting matching game! Play fast paced rounds of match-3 to earn prizes, complete missions, and discover new emojis. Collect Disney, Pixar and Star Wars emoji characters and items from The Little Mermaid, The Lion King, Cinderella, Zootopia, The Muppets, Disney|Pixar's Toy Story, Monsters, Inc., Finding Dory and more!

30.06.1994

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming.

01.03.1990

Cadash is an early example of what would become a fairly common trend in Japanese-made arcade games of the early 1990s: the "platform-RPG". Cadash borrows many principles of Zelda II: The Adventure of Link's gameplay, combining side-scrolling platform action with an RPG system of statistics, levels, money and magic. Four characters can play at once in the arcade version, and up to two players may select from four different characters in the console versions: fighter, mage, priestess, and ninja, each with different attacks, statistics and skills. Players then proceed through each level, killing monsters and bosses, collecting keys to unlock doors and collecting gold and experience. Gold is also taken from slain foes and treasure chests. Villages sell items, weapons, armor and (in the console versions) extra lives, with each village encountered providing better equipment. Some villagers and benevolent creatures will also provide information. The arcade version has a limited game time, which can be extended by buying progressively more expensive hourglasses at shops, or by picking up rare bonuses. In shops, and in hidden places, are medicinal herbs which restore 10 HP if brought to zero, and antidotes which cure poison inflicted by specific foes. There are also two elixirs in the game that act like medicinal herbs, except that they restore all HP. There are five stages in the game. Stages one, two and four consist of two worlds, above and below ground. Stage three consists of three worlds. Stage five is set entirely within Castle Cadash. The environments differ significantly, from pleasant meadows to caves, and from forests to underwater environments. Some foes encountered in these levels are derived from common mythology while others are completely made up for the game.

24.02.1995

Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a quest after encountering Iris, a mysterious woman. Maxim seeks other heroes to join forces in preventing the Sinistrals from wreaking havoc and destroying the world. Like its predecessor, Rise of the Sinistrals follows the Japanese-style turn-based RPG format with an infusion of puzzle elements. The game incorporates intricate puzzles into its dungeon designs, requiring players to use various items and accessories for solving. Additionally, it introduces the "Capsule Monsters" system, allowing summoned monsters to participate in battles. These creatures evolve through the consumption of weapons, armour, or special fruits. Unlike the first game, dungeons in Rise of the Sinistrals lack random battles, with enemies visibly moving on-screen.

25.02.1997

Control a clown to pull in and throw back balloons hurled from the top of the screen. If you line up three or more balloons of the same color in a vertical row, they will burst. If you're not quick enough, the balloons will squash the clown and the game is over. Once you've got the hang of bursting balloons, you'll need to master combos and chains. The third Magical Drop game, first released in 1997, was also developed for the Neo Geo. This games adds representatives for the remaining Tarot Major Arcana, as well as introducing a "daughter" Strength character that more closely resembles the traditional depiction of Strength. The game adds a third button, which allows players to add rows to their field at any time. Additionally, attacks now sends lines to the opponent in non-even rows that vary by character. Hirameki mode is replaced by Adventure Mode, which is a board game that challenges players to reach Empress before CPU-controlled rivals. The English versions of Magical Drop III remove the hardest difficulty setting in Vs. CPU Mode and rival opponents in Adventure Mode.

24.09.1992

This fighting game began the story of the Sakazaki family and Robert Garcia. Yuri Sakazaki has been abducted by Mr. Big to punish her father, Takuma, and her brother, Ryo. To rescue her, Ryo and Robert must take on numerous enemies around South Town, eventually reaching the mysterious Mr. Karate. The passion of the game’s creators is evident in the unique game play elements introduced. These include an energy gauge that is depleted every time a fighter uses a special maneuver, Desperation Attacks that are usable only when a fighter’s health is low, and camera zooming that adjusts on the fly as fighters move around the stage. All these features ensure that players use strategy and tactics, rather than simply mash buttons. Adding to the mix are little touches such as characters showing cuts when they are injured and voice-over samples during cut scenes. Can you perfect the art of fighting and save Yuri?