Mega Man 2

02.06.1989
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In the year 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.
In the year 200X (the first decade of the 21st century), a super robot named Mega Man was created by Dr. Light to stop the mysterious evil genius Dr. Wily's ambition to conquer the world in Mega Man. However, one year after his defeat, Dr. Wily returns with eight of his own combat robots to challenge Mega Man. Mega Man, learning this, set out to defeat the eight Wily Numbers which Dr. Wily had created, having to traverse their respective stages first. After Mega Man defeated these robots, Dr. Wily fled in his flying saucer to his fortress, the Wily Castle. Eventually, Mega Man made his way to the heart of the castle, where he once again fought the eight Wily Numbers as well as the Wily Machine 2. Dr. Wily fled Mega Man once again, this time escaping to a damp, moldy cave underneath his castle. Here, when Mega Man confronted him, Dr. Wily seemingly turned into an alien. After a fierce battle between Mega Man and the Alien, it is revealed that the "Alien" was actually a hologram being controlled by none other than Dr. Wily. The evil doctor, having no means of escape, begs Mega Man for mercy, and the world was rid of evil once again.

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24.12.1988

Rockman 2: Dr. Wily no Nazo is the original Japanese version of Mega Man 2. The Japanese version of the game doesn't have difficulty settings, having its difficulty the same as the Difficult setting of the Western version, thus, being more difficult in comparison with the Normal mode of Mega Man 2.

Part of collection:
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Part of franchise:
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08.08.1990

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10.08.1990

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25.06.2002

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24.04.1986

A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.To prevent the player from becoming too greedy, the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the games timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.A Royal Palace room NES version.A Vs. Series version of the game was released in 1986 for the Japanese market not to be confused with the original dedicated arcade version. Differences between the original and vs. series versions include adding a two-player mode, changing the locations of some secret passages and removing a warp trick in the Royal Palace rooms. In the NES version, Jack could warp forward to the next Royal Palace room if he touched the first lit bomb in the current room after the other 23 bombs were collected however, if Jack died in the warping process, he would be sent back to the beginning of the level from which the trick commenced.Mighty Bomb Jack also had a guest appearance on Tecmo Super Bowl, during the halftime show in the Super Bowl

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