Mega Man ZX

06.07.2006
Critic 63/100
Users 93/100
Genre: Shooter Platform
This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series. The player's character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity. While in a special form, using the form-specific abilities use up weapon energy. When Vent and Aile receive the other half of the Biometal, they are able to perform a different special ability.
The game takes place on a technologically advanced world centuries after Mega Man Zero 4. Humans and Reploids now coexist peacefully, both treated as humans due to the new laws. In time, the habitants of Earth managed to revive some of the former nations. However, preventing further prosperity like the days of old, incidents around the world began where some of the machine life forms became Maverick, making some areas dangerous for the inhabitants, and soon this activity obstructed exchange between nations. The nations became divided into areas designated as the Inner, where it was safe for humans to live, and the Outer region where the dangerous Mavericks appeared. Great developments were made due to the efforts of the corporation Slither Inc., which possesses technology unearthed from historic ruins in the outlands. Peaceful life is maintained by receiving the technology offered by Slither Inc. in the central areas of cities. In the frontier regions where the crisis management of countries still doesn't reach, damage from attacks by Mavericks (general term for Reploids and Mechaniloids that threaten the peace) still occur. The humans in these areas developed the self-defense organization known as the Guardians. They defend the frontier regions and investigate the cause of the Maverick element. Slither Inc. uses the technology developed from historic ruin finds essentially as a lifeline for the cities, providing goods to its people such as energy resources. It is not necessarily a bad thing that the company has more or less grasped the lifeline of the cities, at least for the people in those cities. Slither Inc.'s president is named Serpent. Serpent is considered a wonderful person who raised the company on his own by excavating the ancient technology sleeping in the Outlands. Furthermore, he has arranged a Mechaniloid army in his company, and is said to have repeatedly saved countries from Maverick attacks in the past. On the other hand, the Guardians in the frontier regions are considered to be unassociated private ventures. They make the "Guardian Base," a gigantic flying ship, their headquarters, and they take people on a volunteer basis to not only defend the frontier areas but also investigate the Maverick source. The original leader of the Guardians disappeared during the investigation of an Outlands area, and command has been taken over by the young girl named Prair

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Part of collection:
Mega Man Zero (last 3 games)

06.07.2006

This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series. The player's character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity. While in a special form, using the form-specific abilities use up weapon energy. When Vent and Aile receive the other half of the Biometal, they are able to perform a different special ability.

21.04.2005

Mega Man Zero 4 is a video game created by Capcom and Inti Creates for the Game Boy Advance in 2005. It's the fourth and final installment in the Mega Man Zero series, making Zero the first Mega Man subseries to see a proper conclusion. The game introduces the Zero Knuckle, a weapon that lets Zero steal other enemies' weapons and use them for himself, as well as a new mechanic where Zero can alter weather conditions before entering one of the eight main levels.

23.04.2004

It's the third chapter in the Mega Man Zero action adventure series for the Game Boy Advance. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges. Among his other new skills, Zero will now have weapon called the recoil rod. Now be jumps at double his normal height. These new skills will allow our hero to march into Arcadia to defeat the evil Omega single-handedly... Or will they?

Part of collection:
Mega Man ZX

12.07.2007

In Mega Man ZX Advent, the main characters discover the power of the mysterious "Biometal model A," which on its own has several attacks, but also has a special Megamerge ability which allows the character to transform into one of eight "Pseudoroid" bosses that each have a unique set of abilities. Once a boss is defeated, players can emulate their powers to find hidden routes, discover rare items and aid their battles against more powerful enemies. The title takes full advantage of the Nintendo DS features to enhance the action-packed gameplay and story line of the popular series.

06.07.2006

This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series. The player's character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity. While in a special form, using the form-specific abilities use up weapon energy. When Vent and Aile receive the other half of the Biometal, they are able to perform a different special ability.

Part of franchise:
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