Mega Man Zero 3

23.04.2004
Users 83/100
It's the third chapter in the Mega Man Zero action adventure series for the Game Boy Advance. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges. Among his other new skills, Zero will now have weapon called the recoil rod. Now be jumps at double his normal height. These new skills will allow our hero to march into Arcadia to defeat the evil Omega single-handedly... Or will they?
With Ciel's Resistance he defeated Copy X, the ruler of Neo Arcadia. The terror of the Neo Arcadian regime ended, but the energy shortage remained a constant problem. Ciel devoted herself to researching new forms of energy. And Elpizo became the newly appointed Resistance leader. However, overcome by his desire for power, Elpizo awakened the Dark Elf, whose magic had once nearly destroyed the world. Elpizo, thirsting for the power of the Dark Elf, lost sight of his true duty, and was finally defeated after a fierce battle. However, the Dark Elf fled, her destination unknown... The battle over the Dark Elf had only just begun. Two months after the events of Mega Man Zero 2, a spaceship that crashed only recently emits energy similar to the Dark Elf. Zero, Ciel and a pair of Resistance members set out to investigate. Not long into the mission Ciel and the two Resistance members are captured by Neo Arcadia as Zero enters the ship. However, they are not harmed, nor are they held prisoner, as an incident breaks out involving a giant Reploid named Omega that not even Leviathan and Fefnir combined can handle. Zero interrupts the battle and is left to handle things on his own. Soon thereafter Dr. Weil is introduced, with a seemingly ressurected Copy X in tow, who then reclaims leadership of Neo Arcadia, much to the chagrin of Harpuia.

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Part of collection:
Mega Man Zero (last 3 games)

06.07.2006

This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series. The player's character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity. While in a special form, using the form-specific abilities use up weapon energy. When Vent and Aile receive the other half of the Biometal, they are able to perform a different special ability.

21.04.2005

Mega Man Zero 4 is a video game created by Capcom and Inti Creates for the Game Boy Advance in 2005. It's the fourth and final installment in the Mega Man Zero series, making Zero the first Mega Man subseries to see a proper conclusion. The game introduces the Zero Knuckle, a weapon that lets Zero steal other enemies' weapons and use them for himself, as well as a new mechanic where Zero can alter weather conditions before entering one of the eight main levels.

23.04.2004

It's the third chapter in the Mega Man Zero action adventure series for the Game Boy Advance. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges. Among his other new skills, Zero will now have weapon called the recoil rod. Now be jumps at double his normal height. These new skills will allow our hero to march into Arcadia to defeat the evil Omega single-handedly... Or will they?

Part of franchise:
Mega Man (last 3 games)

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