Microsoft Oceans

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A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...

Danish point-and-click adventure game with some edutainment content. The first game in Skipper and Skeeto -franchise. A witch has stolen the good fairy's magic wand and Skipper and Skeeto must help get it back. The game is set in a park where the player helps various animals in order to move forward in the story. Game features minigames with some educational content, for example locating countries on a map or telling the time.

James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.

The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?

This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.

An educational game about Nature and Science targeted at children ages 4-8.

Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales.

An old PC learning game for kids comprised of 4 CD disks that had many ODS mini games.

In ACME's New York branch, the Chief informs agent Julia that some of the world's greatest treasures have been stolen. The Chief suspects the thefts to be the work of Carmen Sandiego, but there is lack of evidence to confirm it. Julia along with Adam Shadow are sent to find the thief and recover the treasures, before news of the theft reaches the public. Matt Forrest provides technical assistance during the mission. After many investigations around the world and putting together a digital map of Atlantis, it turns out that Carmen Sandiego had been intercepting ACME communications and planned this entire mission. Carmen Sandiego steals the map and heads to South America.

An educational science game from Theatrix