Midnight. Swordfight.
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A small game set in a tiny solar system, where the mechanism that powers the rotation of the Earth (approx. diameter 8 feet) has broken down and must be repaired.
In this wonderfully laconic spoof of the Scott Adams style of adventures, you play as Jason of the Argo, tasked by King Pelias to bring the Golden Fleece to him or die.
The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?
You're an ordinary Soviet citizen, but to your surprise you are selected to play a highly important part in the defense of the Motherland - and then the crisis comes...
Your vision clears as you gently land in an endless landscape. There is the wind, a bleak and chill thing. And there is your sense of uncertainty: You don't know which way to go. Or, maybe, which way you went.
It's the last day of summer, and you're old enough now to go into town by yourself.
You should carry the bag. I'm more of a delegator. A work of interactive fiction by Ryan Veeder.
The first Taleframe game based on the 90s children's horror soap opera.
It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple... Faced with creatures beyond your ken, the fruition of whose inscrutable motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?
Housework is only as dull as your imagination. Join Emma, six years old, on a playful adventure of peculiar proportions.