New Lethes

23.01.2016
Genre: Indie
New Lethes is an exploration game set in a fictional city, in which contemporary game design techniques of guiding the player are applied to the Situationist theories of social control.

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05.04.2013

Originally available only to select Kickstarter backers, A͈L͈P͈H͈A͈B͈E͈T͈ is a slapstick marathon footrace for 1- to 26-players from Keita Takahashi and Adam Saltsman. Run, jump, eat, sing, poop, and sleep through silly obstacle courses!

28.08.2020

A game poem

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03.02.2010

What do babies dream about when they’re too young to remember? Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds.

11.09.2022

A featureless doll is locked in an apartment, and must write stories that will always be rejected, and must eat feces out of instant-noodle containers despite having no mouth, all for the Forgiveness Machine.

01.02.2010

An experimental game by Jesper Juul inspired by John Cage's famed musical composition 4:33. What is the 4:33 of games? Is there a game all around us that we never see? Is there a fundamental characteristic of games?

18.07.2011

Salome is a game by increpare where you rotate yourself to the goal in first person.

14.01.2019

inter-view is a game where your choices create a unique piece of music.

31.12.2015

Breathe in. The lights around you glow and intensify. Breathe out. The glow diminishes. Take a deep breath. You rise up and glide across the seascape. DEEP is a meditative and psychoactive VR game that is controlled by breathing. Players don the Oculus Rift and the custom DEEP controller to explore a beautiful and mysterious undersea world. Allow the game to sweep you into its relaxing embrace as it teaches you yogic breathing techniques that can relieve stress, anxiety and mild depression. Take a DEEP breath and soar beneath the waves to meet ancient gods and strange lifeforms. The custom controller measures diaphragm expansion in order to sense deep breathing. This information is fed back to the player in a variety of visual cues, intimately linking their consciousness and breath. The environment's layout gently encourages the player to slow their breath, to sink deeper and relax. It can be played for therapeutic or aesthetic reasons, and does not require the use on arms, legs or hands.

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