NFSCO

22.12.2024
The definitive Need for Speed: Carbon experience. NFSCO is a C++ modification for the PC version of Electronic Arts' Need for Speed: Carbon. The project patches numerous problems with the original game, improves graphics and performance, extends modification capabilities, and much more.

Parent game

31.10.2006

Need for Speed: Carbon is an arcade-style street racing game set in an open-world city. Players compete in illegal night races across different event types, including circuits, sprints, drifting, and canyon duels on winding mountain roads, while evading police pursuits. Cars are drawn from licensed real-world models across tuner, muscle, and exotic classes, and can be heavily tuned and visually customized. A key feature is the crew system, in which players recruit AI wingmen with specialized roles to assist during races and take over rival-controlled territories.

Could be interesting

01.05.1999

Midtown Madness (also known as Midtown Madness: Chicago Edition) is a racing game developed for Windows by Angel Studios (now Rockstar San Diego) and published by Microsoft. The demo version was released via download on May 1, 1999 and the completed game was released toward the end of May 1999.[1] Two sequels followed, with Midtown Madness 2 released in September 2000 and Midtown Madness 3 released in June 2003 for the Xbox. The game is set in Chicago and its objective is to win street races and obtain new cars. Unlike racing games that restrict the player to a race track, Midtown Madness offers an open world recreation of Chicago. This setting was said to provide "an unprecedented degree of freedom to drive around in a virtual city".[2] Players can explore the city via one of several modes, and can determine the weather and traffic conditions for each race. The game supports multiplayer races over a local area network or the Internet. The game received generally positive reviews from gaming websites.[3]

31.12.1990

After you choose a car, you have to drive as fast as possible without crash and without getting caught by the cops. You are equipped with the radar detector so you are informed about the approaching trouble. Third version of the favorite racing game.

31.12.1989

The Duel: Test Drive II is a cross-platform racing game developed by Distinctive Software and published by Accolade in 1989. It is the second entry in the Test Drive series of video games.

24.03.1999

Just like its predecessors Need for Speed: High Stakes is an action racing game with a wide selection of exotic sports cars and many different types of tracks. The trademark Hot Pursuit mode game mode from the first game in the series is still present, where players race opponents on tracks filled with regular traffic and police cars that chase the racers. The classic pursuit mode is extended with two additional modes: Getaway and Time Trap. In Getaway the player needs to shake off the police in a set amount of time, or playing as the police trap a speeder before time runs out. In Time Trap an entire race needs to be completed before time runs out, or as the police all speeders need to be arrested. There are minor differences between the two platforms for this game mode, regarding spike strips, road blocks, and back-up. The latter for instance is unique to the PlayStation version. The Pursuit mode is available in multiplayer as well and players can take different sides or race together. It is the first game in the series to introduce a Career mode with a set of challenges. Beating these is rewarded with trophies for unlocks, and money to spend on new cars, repairs and upgrades. In the PlayStation version the Career mode is split up into two different sets of challenges: Tournament (required races) and Special Event (optional races). High Stakes in the title refers to races where players bet their cars. In the PC version these are a part of the Career mode when the player owns more than two cars. In the PlayStation version two players can insert their memory cards and race against each other. The winner immediately receives the opponent's car and it is deleted from the loser's memory card right away. In addition to the new game modes it is also the first game in the series to have a detailed physics models. Damage now affects both the appearance and the performance of the car for the first time.

24.06.1999

Tokyo Xtreme Racer is a racing video game released in 1999 as one of the console's launch titles, the game was one of the first mission-based racing games. The gameplay involves the player challenging other drivers on the Shuto Expressway in order to gain money to modify and enhance his or her car. The game features a wide variety of Japanese cars and tuning parts to purchase as the player progresses through rivals. When released in Japan, Shutokō Battle was one of the best selling Dreamcast titles at this time. The game is based on illegal highway racing in Tokyo's Wangan highway with custom tuned cars. A such phenomenon is growing popular in Japan since the 1990s with dedicated manga (Shutokō Battle's biggest inspiration being Wangan Midnight), anime series and video games (C1 Circuit, Wangan Trial, Naniwa Wangan Battle).

31.10.2006

Although this version of Need for Speed: Carbon - Own the City shares its name with its counterparts, the game is completely different. Unlike the other versions there is no canyon racing or drift racing. The goal of the game is to build up a gang of the best racers and take over all the city's territories. The driving is all city-based similar to the open world of Need for Speed: Most Wanted. The tuner culture/car customization features started in Need for Speed Underground are also present. There is a light story, presented as comic book style illustrations, that unfolds as the player take over territories and complete chapters.

04.12.2003

Gran Turismo 4 Prologue is a racing video game in the Gran Turismo series. This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. For undisclosed reasons, the game was not released in the North American market. Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the Gran Turismo franchise such as races, time attack and license tests. The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of GT4's then-planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.

31.10.1999

Test Drive 6 is a cross-platform racing video game developed by Pitbull Syndicate for the PlayStation, Game Boy Color, Microsoft Windows and Dreamcast. It is the sixth entry in the Test Drive series.

12.04.2005

Midnight Club 3: DUB Edition is a racing game, developed by Rockstar San Diego and published by Rockstar Games, and is the third game in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving characteristics. The name derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.

08.12.2020

Drift over some of Japan's most legendary mountain passes, compete against your friends or players from around the world in epic battles, make deliveries, buy new cars and set records in the world rankings!

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