NHK Academy: Space School - Math 4th Grade Part 2

31.12.1989
Genre: Quiz/Trivia
Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

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Part of collection:
Space School (last 3 games)

31.12.1989

Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

31.12.1989

Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

31.12.1989

Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

Could be interesting

31.12.1989

Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

31.12.1989

Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

31.12.1989

Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

31.12.1989

Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

31.12.1989

Educational software released in Japan on the Family Computer with a custom cartridge that requires a Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. It is supposed to be used alongside a textbook to answer the questions given in parts of the game.

31.12.1990

Educational software released in Japan on the Family Computer with a custom cartridge that needs the Konami QTài, Q太, adapter to function. 1 of 7 games known to use the adapter. Ordered by Idemitsu and designed to encourage/help teach gas station employees the information needed to obtain Type-C dangerous goods handler qualifications.

15.04.1989

"Curious George in Outer Space" is a 1989 educational program developed by Ahead Designs and distributed by Developmental Learning Materials, Inc

06.11.2013

Trivia Crack (original Spanish name: Preguntados) is a mobile app that allows users to compete against friends and people around the world. Modeled after popular games such as Trivial Pursuit, it became the most downloaded game in December 2014 from the Apple App store. The game initially launched on October 26, 2013, specifically to Latin America, until it had eventually been translated into English. The game is developed by the company Etermax, whose offices are located in Buenos Aires, Argentina. It is available as an app on iOS, Android, Windows Phone, Facebook, and the Amazon App Store.As of December 2014, the game is available in 10 different languages.

16.02.1996

This game is designed to teach Japanese how to speak English through four different activities. Those activities include: Typing on an English or Japanese Katakana tutor keyboard to learn words and the objects that pair with them. Four different domestic locations with objects and their names dictated. Four categories of puzzles that indicate objects and their relationships. Four radios with their own topic, which show an object, the name in English and the name in Japanese.

01.01.1970

Disney Trivia Challenge, Disney's Master Mouse: Show Time Quiz is a quiz game where all the questions are based on Disney films, characters, songs etc. This is a game for one to four players, there are no computer opponents here, with three levels of difficulty. Each player selects a character, there are just four to choose from, enters their name and then the game begins. It takes place on a screen that represents a film studio, players take turns to click on a spinner which tells them how many squares they can move. Apart from the first move the players can move in any direction and the game highlights all possible moves for them. Each space on the game board is a different colour corresponding to the question category, Animation, Film, Song, Personalities and Mousellaneous, and all questions are multiple choice. If a player gets the question right they spin again and attempt another, if they get it wrong the next player takes their turn and so on. If a player lands on a space that is already occupied then there is a challenge question, all players on that square can take part ans tokens can be both won and lost. There is also a trivia vault where the player(s) can gamble one of their tokens for the vault's entire contents. Each time the player answers a question correctly they are awarded a token in that category, or in some cases a wild card token, and when five tokens have been logged for a category the player wins a medallion in that category. The object of the game is to collect a medallion in every category and at which point they will be allowed to attempt the champion question to win the game.

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