Nuworm

24.11.2025
Genre: Puzzle
Learn how to move as you journey from one area to the next and discover surprising behaviours along the way. This game is fairly tricky, but not super long, and you can return to it later and skip to the right level if needed.

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14.03.2016

A simple puzzle game by Alan Hazelden and Andrew Shouldice.

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"Thermodynamic" puzzle where Maxwell's demon does work of sokoban. Deal those hot blocks with cold blocks so that the demon doesn't get burnt.

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To reach your goal, you must change yourself. This game can be difficult, but the difficulty curve dips down every time a new mechanic is introduced. If you get stuck, don't be afraid to skip ahead - there is no penalty for doing so! Progress is saved as long as you have third-party cookies enabled.

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01.01.1970

Master the magics of a doomed civilization in this thoughtful puzzler. Figure out how to combine different abilities to reach the wounds that scar the land. Raise a lost island from the depths, and learn the secrets of the people who sank it.

31.12.2026

Syncline is a grid-based puzzle game in which the player rolls a straight line of cubes across a board and lines it up with goal blocks. The line tumbles as a rigid body: it can lie flat or stand on end, climb terrain, and split apart when driven into obstacles — cubes that cannot pass break off and remain on the grid, where a later move can reconnect them. Rotating the camera in 90-degree steps changes the movement directions and decides which cubes are kept when the line splits. Hazard blocks destroy or transform cubes that land on them; nothing is randomized, and every level is verified solvable by the game's own solver and stamped with a par move count. The game features a campaign of themed level packs, a built-in level editor backed by the same solver, and community level sharing through mod.io. Inspired by Bloxorz and Cuboid.

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