Operation Neptune

01.01.1991
Genre: Puzzle Arcade
Operation Neptune is an educational computer game produced in 1991 by The Learning Company. The goal of the game is to guide a small submarine through a variety of undersea caverns, collecting pieces of a ruined space capsule. Like other games by The Learning Company, Operation Neptune is educational and was intended for players age nine to fourteen (grades five through nine). It was released as part of the Super Solvers series for a time
The back story of the game is as follows: A team of astronauts and scientists have begun a secret research project on a distant planet. The research team's results were sent back to Earth on the "Galaxy space capsule", which malfunctioned, crashed into the ocean, and broke into many pieces. The capsule included several data canisters, each of which contains small snippets of the scientists' story, which is revealed to the player as the game progresses and data canisters are found. The capsule also contained some toxic chemicals, which have begun to leak out and threaten the health of the world's sea life. A recovery mission, codenamed Operation Neptune, is sent to recover the pieces of the capsule. The game is divided into five zones: Dragon Reef, Fossil Trench, Limestone Ridge, Sea Forest, and Hammerhead. Each zone contains three "levels", called sectors (although the hammerhead zone also has a "final" sector, where there are no maths problems, but one hit from a sea creature will send the player back to the start). At the end of each sector, the submarine approaches an undersea supply station. There are two completely unique sets of levels, Voyager and Expert, each with a different story that is recovered along the way. The player pilots the submarine, named the Neptune. Throughout the game, elementary school-level mathematics problems are posed, in the form of scientific situations that might concern a submarine pilot in real life. (For example, the sub's ballast may need adjusting, and this becomes an arithmetic problem.) In each sector the player will face three randomly placed math problems, as well as one problem to open that sector's data canister, and another to open the combination lock on the supply station.The box cover illustration rendered by Marc Ericksen envisions the Neptune submarine recovery vehicle hovering above the basin of Fossil Trench recovering glowing toxic data capsules.

Buy

Part of collection:
Super Solvers (last 3 games)

31.12.1994

Treasure Galaxy! is an educational computer game published by The Learning Company in 1994 for both Windows and Macintosh PCs. It is aimed at children ages 5 to 9 and is intended to teach children reading, basic math, and logic skills.

31.12.1992

A sequel to Treasure Mountain! that focuses on basic mathematical concepts. The game takes place in a magical realm called Treasure Mountain. As the game opens, the Master of Mischief, the common antagonist to the Super Seekers games, uses a weather machine to freeze the mountain in snow and ice and scatters the castle's treasures all over the mountain. The player takes on the role of the Super Seeker, whose job is to find the scattered treasures and return them to the castle's treasure chest in order to thaw out the mountain. The mountain itself consists of three levels. The player cannot climb higher until he has gathered the supplies, like ice axes, ladders, or catapult parts, useful for scaling the mountain. To obtain these items, the players must help out the local inhabitants complete math-related tasks such as adjusting clocks to a given time, balancing scales, and counting crystals. In order to find treasures, the player must place a specific amount of snowballs at a certain location. To find out how many snowballs are needed, the player must catch an elf carrying a scroll. If he answers the riddle correctly, he will be told how to find treasures on that particular level. Once the player reaches the top of the castle on the highest level of the mountain, he deposits all treasures found into the castle's treasure chest and is given a prize as a reward for completing the three stages. This prize is kept on display in the player's clubhouse, showing how many times he has ascended the mountain. These prizes are usually children's toys, such as flutes or toy trains. From this point, the player may exit the clubhouse and start again from the bottom of the mountain. At higher ranks, the game becomes more difficult, as there will be more treasures to find, harder riddles to answer, and snowbullies that steal money.

31.12.1991

Super Solvers: Spellbound! teaches players to spell elementary-level words with a variety of colorful minigames.

Could be interesting

18.10.1996

Sonic's Schoolhouse is an educational computer game that teaches young learners mathematics, reading, and spelling, released in 1996 with collaboration of Sega and Orion Pictures Corporation. In addition, players can earn access to two mini-games (a collect-the-rings game and a match-the-statues game) and a "field trip" section which gives them numerous facts on the various animals in the game (through video clips).

09.12.2009

Munch on Math! Help your Muncher avoid the mischievous Troggles as you maneuver through the gameboard, munching on multiples, factors, prime numbers, equalities and inequalities. If you earn enough points and avoid those troublesome Troggles, you'll be sure to enter the Muncher Hall of Fame!

16.10.1980

Math fun is an educational game which can be played by one or two players. Each player controls a gorilla which is wandering through the jungle. As the gorilla walks on, it will encounter a creature which has a math problem with it. You need to enter in the correct answer to the problem as quickly as possible. If you get the answer correct, your gorilla may continue on. If you get the answer wrong, then your gorilla must jump into the river. Your gorilla is unable to leave the river and continue on until you answer another math problem correctly. The goal is to correctly answer as many of the problems as you can in the shortest amount of time. The game includes eighteen different levels of difficulty which can be set individually for each player.

31.12.1983

Your divers have collected treasure from the ocean floor. On their way back up to surface they are attacked by hostile fish, sharks and enemy submarines. It is, therefore, your task to collect your divers with your own submarine. While doing that you are not totally defenceless since your sub is able to fire bullets. But you have to watch out for your oxygen level which is shown at the bottom of the screen - once it is depleted, you die. So, every now and then you have to surface to replenish your oxygen supply. But you will lose one of the rescued divers if you surface with less than six frogmen onboard. After having rescued six divers, you move on to the next stage. As the game progresses, the then enemies become faster and more numerous.

31.12.1982

The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.

27.06.2001

When the fabulous Dreamship crash lands into gooey Mt. Cheesemore, Reader Rabbit and Sam must find it before the bungling Pirates get there first. Our heroes need your help using skills in grammar, reading, science, fractions, and telling time. With seven cheese-ilicious activities, you're in for a giant slice of adventure!

25.09.2018

A mathematics based timed puzzler where you have to match numbers before being grabbed by a creeping hand. Calculate before you get caught in this endless game!

29.05.2002

JumpStart Advanced Preschool is a game that was originally released in 2002, then titled Jumpstart Advanced Preschool. It has since been released alongside other JumpStart Advanced Preschool games. It is intended to teach a preschool curriculum.

01.04.1983

In Treasure Cove, the player collects valuable coins littered across the floor of the ocean while avoiding fish, turtles, an octopus, and other sea-faring obstacles.