Pac Maze

28.09.2012
Genre: Arcade
Small hero is lost in a big maze. Help him find the way out. Collect all coins needed for exit to be opened. Avoid monsters wandering around. Use various powerups to your advantage.

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Could be interesting

31.12.2002

Your goal is to fill the empty space and capture the monsters by building a wall around them. You can advance to the next level once 80% of the space is filled. Don't let the monsters touch you, and try to get the power-ups that appear randomly around the screen.

31.12.1981

13.07.1982

Seventh game released for the Epoch Cassette Vision, despite being labelled game six, due to a delay during production. A clone of Pac-Man but with an unorthodox maze layout using a plus and blocks to make up the arena.

31.12.1987

OK kiddies, let's play a little game. I'll start describing the scenario of this cute little original game by Bubble Bus, and you tell me when you think you can guess the game before it loads All right ? Here we go: "... Living in a haunted mansion isn't much fun, especially when the ghouls take over. Muncher man must gather up all the food before the ghouls get him !' No, Muncher Man does not come from Munich, and I don't know why he doesn't get his food from the nearest McDonalds. Maybe he's a trendy veggie? I see you're going to need further clues. Muncher Man's house looks suspiciously like a maze, with lots of little round bits of food in it (Not yet! Wait a bit). You have to wander about the maze, eating the food, and avoiding the ghouls (now you can start guessing). When you eat a special pill (left over from a previous police raid), you can chase and eat the ghouls (but go easy on the spirits), getting a large bonus from your local exorcist as you do so.(You must have it by now). Fruits pop up in the maze at random. What do you mean, "I haven't got it yet?" Insert tape in ear, press any key and re-read from start. This fiippin' well is Pac Man, however deceptive the picture of the dinosaur might be on the cover. Mind you, with names like Classic Muncher, Back Man, or Ghost Gobbling or some such, waddya expect? Asteroids? You certainly don't get many hints from the loading screen - there isn't one. Another missing link is the sound effects - not exactly stunning, to say the least. At least you can use your own idea of keyboard and/or joystick layout. The sneaky bit that got me at the end of the first screen was that they went and changed the maze around. You don't see that on many Pac Man clones, though this one certainly swiped enough memory for several different maps. If you're into being grabbed by the ghoulies in the hedges with some fruit, then you could do worse than buy this one. Bubble Bus are currently running a competition on the high scores. The prize, more software. But don't let that influence you unnecessarily.

31.12.1982

A Pac-Man clone without the power ups.

31.12.1982

A Pac-Man clone for the ZX81 with 16k memory expansion module and for the ZX Spectrum

02.02.2004

Simple arcade game based on Pac Man.

31.12.1990

Second Part of Mad Mix Game 2, a pac man style game

31.12.1982

While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game. Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job. Setting foot on the grass causes the bonus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.

31.12.1981

Jawbreaker is a video game programmed by John Harris and released in 1981 for the Atari 400/800 by On-line Systems. Originally intended to be a fairly straight Pac-Man clone, Jawbreaker emerged as a relatively inventive version with unique gameplay. It was widely lauded by reviewers, and became a major seller for Sierra Online. The story of its creation forms a portion of Steven Levy's book, Hackers.

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