Pick 'n Pile

02.06.1990
Genre:
Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over. In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.

Buy

Could be interesting

01.02.1990

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

03.12.1993

FlixMix is a jigsaw puzzle game featuring a variety of animated images to reassemble. But there is a catch: the jigsaw puzzle is an animated picture, so each piece is not a static part of a picture but a small part of a large animation you have to assemble. You can set a number of options such as the number of pieces and whether the animation randomly plays back and forth or just in one direction. There are also four different modes of play for single or multi player, in this case more like party play. The animations vary from optical illusions to simple CG. The object of the game is to place all the rectangular pieces into the correct positions. Puzzle pieces can be varied in size to as few as 2x2 to over 10x10, depending on the puzzle. Additional options to increase difficulty include mirrored or flipped pieces, locking correctly placed pieces, blanking placed pieces after a time delay, and occasionally playing the video clip in reverse. There are four game modes in FlixMix. In Single Mingle, the player has unlimited time to solve a single puzzle. In Scramblecade, the player rotates through all the puzzles in a tileset, with the pieces shrinking in size almost each round. The player has a time limit, which can be extended by placing pieces, placing pieces in bonus spaces worth extra time and points, and solving puzzles. In Joint Venture, up to nine players take turns solving a sequence of puzzles with the winner being the one to solve the most puzzles within a time limit. In Mix'n'Match, up to nine players take turns solving the same puzzle in sequence, with the player with the lowest time declared the winner

26.09.2008

Pipe Mania is a puzzle game where players must place random tiles in order to help water flow to its destiny.

19.04.1991

The fourth game featured as a coverdisk on the Japanese magazine Famimaga, Clocks is a Tetris variant in which clock faces must be placed together form larger shapes. Clocks, or Famimaga Disk Vol. 4 Clocks (and occasionally as "Clox"), is a falling blocks puzzle game that is superficially similar to Tetris or Columns. Single clock faces depicting one of four angles fall from the top and the player needs to manipulate and place them so they can form larger objects, such as simple formations like squares, diamonds and hourglass shapes to more object-intensive shapes like octagons and hexagons. The four angles include 180 degree lines ("12:30"), 90 degree lines ("12:15"), 135 degree lines ("~12:22") and 45 degree lines ("~12:07"). Once a clock face is placed, the lines from it extend to connect to any other lines that surround it. Placing lines in such a way that it forms a shape - for example, placing four 90 degree clocks in such a way to form a square - earns the player points and removes the clocks used to form the shape. Larger shapes are more risky but earn more points. The player is given some leeway to recover from mistakes: should the player hold the down button to make a clock fall faster, it'll destroy any clocks underneath. A misplacement, therefore, can be rectified with a correctly positioned clock if it falls quickly enough to crush the offending clock. However, the player can only do this a limited number of times per stage.

01.10.1990

Concentration was a popular game show in the mid-to-late 1980s and this game was adapted from that television program. Two players can play against each other, or one person can play against a computer generated opponent. The answer to the puzzle is hidden by tiles. The tiles have words denoting game prizes ("Mexico", "Camera", "Telescope", for example) and your object is to find the two matching worded tiles. Exposing two at a time, your memory is taxed as more prize tiles are revealed and then covered over again. As more tiles are matched, the hidden puzzle is revealed. Solve the puzzle and you win the game.

31.12.1992

Players rearrange colored balls in order to create five in a row of the same color.

14.04.2015

A 3D block matching game for the PlayStation Vita.

28.02.1997

Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.

11.05.2006

Diner Dash 2: Restaurant Rescue is the second installment to the popular game series Diner Dash preceded by Diner Dash. It is published by PlayFirst, like all other Diner Dash series.

12.08.2014

aa is the "hello world" app for iPhones, iPads & iPods. i.e. aa is like snake on an old brick phone, it's fundamental.