Ping & Kooky's Cuckoo Zoo

31.12.1993

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Could be interesting

31.12.1997

The game is an interactive storybook in which the player helps Princess Barbie rescue Prince Galen. It can be played either as a read-along book which skips all the puzzles, or as a storybook game

20.10.2016

James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.

31.12.1996

This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.

25.10.2012

Popular casual Mini-games from Noodlecake Studios

26.05.2012

A collection of games based on principles of cognitive psychology designed to help practice different mental skills.

31.12.2003

Rainbow Fish and the Amazing Lagoon is an interactive story based on characters created by the children's book author and illustrator, Marcus Pfister, for his picture book about the colorful fish, and on the television series stemming from the book. An interactive underwater adventure where you can talk and play games with sea creatures.

30.08.1996

Second installment in the SeesawC series.

06.05.2003

Abby is a young girl endowed with amazing powers, received after the impact of a meteorite against the garden of her house. Now she, along with her friend Paul, must discover the secret hidden by Gordonne, an evil businessman, who intends to demolish the school where they both study.

31.12.1996

The Human Body with Pipo is a program with which, in a simple, fun and practical way, children will investigate the inside of the human body, fun and practical way, children will investigate the inside of the human body. It is aimed at children from 5 to 12 years of age; however, in its easier levels, some of the games are very stimulating from the age of 4, especially the Puzzles or the Pairs. This product can be adapted depending on the age, needs and abilities of each subject. The product is structured in 14 themes that are dealt with in the presentation (robot screen) and 9 different activities where to experiment and to be able to understand the functioning of the human body: what is hidden under the skin, what are the bones for? What happens to food after it passes through the mouth? etc. The duration of each game varies depending on the child's learning pace and motivation of the child. In addition, some games have several levels of difficulty. There is no time pressure and at any time the game can be interrupted and the child can leave the game. They are very stimulating games, which quickly capture the child's interest. Although some of the learning that is presented is of a later evolutionary stage, he can always manipulate them in some way.

09.07.1997

Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales.

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