Please Be Happy
Could be interesting
The library is on fire, cats have overrun the city and a wolf is munching on grandmothers in the forest. On top of that, princesses are knocking on your door, hungry for marriage! Survive royal life as a gay prince in this ultimate fairytale parody game!
You can play as a newcomer to the town starting a new life and date the 12 uncles
There is a tavern at the edge of the domain, right at the boundary between the demons and the humans. It doesn't serve any ale - only tea - but for some reason, travellers find themselves drawn towards its little wooden door...
Later Daters hilarious and sentimental dating sim featuring a cast of sexy seniors for you to befriend and date as the newest resident of the Ye OLDE retirement community. It's a bit overwhelming with all the changes, but who knows - maybe these will turn out to be the best years of your life.
Seers Isle is a narrative game, set in a fantasy version of medieval northern Europe, where your choices impact the fate of a group of characters.
You are Avery Grey, the newest employee at a popular cat cafe called A Cat's Paw. The coffee's good and the staff is friendly (and kinda cute!) but mysterious. One day, you find a strange book in the basement, with letters you can't quite read...
Saint Spell's Love Guide to the Magical Student's Spellbook is a dating and friendship simulator of the famous magical conservatory, Saint Spell! In your first week of school, meet 29 magical students, practice some special spells, brew a love potion, or simply slack off... The game contains 14,051 dialogue blocks, containing 155,452 words, 504 menus, 140 images, and 35 screens.
“Peachleaf Valley: Seeds Of Love” is a romance visual novel/otome game whose premise is inspired by farming-sim genre classics. Dive into a world filled with beauty, nature, and love as you become the newest resident of a lush valley where the sea, the sky, and the land all seem to meet...
It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose. Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what's on their mind. The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.
Romantic Visual Novel with Point'n'Click elements