Parent game

05.06.1989

Populous is a real-time strategy game where the player takes the role of a deity influencing the development of civilizations. You shape terrain, guide followers, and use natural disasters like floods, volcanoes, and earthquakes to influence or eliminate opposing tribes. The game features an isometric perspective and includes 500 levels (worlds), each with different challenges. Originally developed by Bullfrog and designed by Peter Molyneux, it is considered one of the earliest examples of the god-game genre.

Part of collection:
Populous (last 3 games)

21.02.2008

Peter Molyneaux's pioneering "God game" gets resurrected and re-imagined for a new generation of handheld strategists in Populous DS. This time players take control of five different deities, and make use of each God's unique elemental miracles to manipulate terrain and encourage the growth of a civilization. Solo gamers can take part in the 50-mission campaign or tackle the "Warrior Hunt" mini-game in the "Free Play Mode," and multiplayer action lets up to four people battle one another using earthquakes, tidal waves, and volcanic eruptions.

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31.03.1999

Undiscovered Worlds is the official expansion pack to Electronic Art's 1998 real time strategy game; this mission pack adds 12 new levels and follows the storyline on from Populous: The Beginning.

30.11.1998

Populous: The Beginning is a strategy and god-style video game. It is the third entry in the Populous video game series, developed by Bullfrog Productions in 1998. The PC version of the game was released November 30, 1998 and a PlayStation version was later developed and released on April 2, 1999. Unlike earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning took a radical departure and placed the player in the role of a shaman, who directly leads her tribe against opponents. Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood herself. Populous: The Beginning was the first entry in the series to use true 3D computer graphics; Bullfrog waited four years after Populous II: Trials of the Olympian Gods so that the graphics technology could catch up to their vision for a new and different game in the series. The developers considered the addition of terrain deformation and manipulation, combined with "smart" villagers who automatically attended to tasks, to add an entirely new dimension to the series. The game's original title was Populous: The Third Coming before being changed prior to the beta release. Populous: The Beginning plays very differently from earlier titles and received mixed reviews. Reviewers positively noted the excellent graphics, while complaints were directed at the artificial intelligence and the indecision in game design between being a real time strategy title and a god game. GamePro's Peter Olafson wrote that Populous: The Beginning was not a bad game, in fact a good one; "but it's a different game—one without a quintessential quality that defined Populous."

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