Primal Rage II
Part of collection:
Primal Rage
(last 3 games)
Game Boy port of Primal Rage.
Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.
Primal Rage II is the cancelled sequel to Primal Rage. It started development in 1996 and was set to be released in 1997, but the game was cancelled due to the shrinking popularity of arcades. The game would feature avatars of the gods as playable characters. Necrosan trapped the gods so they couldn't fight him, so the avatars had to save the gods by fighting each other to reach Necrosan. If the player were to beat Necrosan then they would get an ending. Only one cabinet of the game is known to exist, and it can be found at the Galloping Ghost Arcade in Brookfield, Illinois. As of 02/11/2017, the emulation of the game is fully functional, thanks to YouTube user GruntZilla94.
Could be interesting
The King of Fighters: Maximum Impact 2 was released in North America as The King of Fighters 2006, and is a sequel to The King of Fighters: Maximum Impact. MI2 brings you back to the team fighting universe of the KOF with the added spin of using a polygonal engine. All of the characters from the original MI return, and are joined by 4 newcomers and 14 secret guest stars, totaling a whopping 38 characters, each with a unique story mode and dozens of possible costumes. The story this time deals with the appearance of the evil Jivatma in South Town, where all the heroes converge for their own personal reasons. Gameplay changes include the ability to sidestep and super cancel several moves; additional backgrounds and bonus features can be unlocked after beating the story mode, as well as completing the mission mode and time attack challenges
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Avengers in Galactic Storm is a 1995 fighting arcade game based on characters in the Marvel universe, primarily the Avengers but also the Kree. The game's plot and roster of playable characters are based on the Operation: Galactic Storm story arc. This was one of Data East's last fighting games, as well as their third and last game based on The Avengers.
Tactical wargame simulation of the battles in the Pacific Theatre of World War II, part of John Tiller's Squad Battles series.
Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story.
Wrap yourself in 5 tons of metal and go smashing through a dark scene of underground mech fights! Bash, crush, maul and rip apart enemy bots and mechs - it’s full-on metal-on-metal violence in this first of its kind physics-based mech brawler. But rampaging through the pits ain’t all - this is a Roguelike. Gear up with 100+ items including power tools like chainsaws and wrecking balls, hire hackers and saboteurs, hustle and deal with the gangsters and psychos who run these streets as you claw your way up the food chain.
Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organising a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. Killer Instinct features several gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos.
Monster Galaxy was a social role-playing video game developed by Gaia Online. It was released around November 2010 as a Flash-based Facebook social game.
During the XGC (X-Genome Code) Incident one year ago, riots raged over the earth by beasts that did not show the XCG, and all over the country small earthquakes shook the land. The cause was unknown, but as the Crest Incident came to an end and the rioting and earthquakes subsided, people began to claim that all was due to the influence of the Stone Seal. Although the Stone Seal has been locked away, the rioting and earthquakes have returned. This time, the incidents are on a larger scale than those of a year ago. What could be behind it all? Bloody Roar 4 is the last title in the series, and is once again a full-3D fighting game featuring the series' trademark transformation abilities. Unlike previous titles in the series, the beast gauge now acts as its own health bar; if a character's health gauge is depleted, they will automatically transform. The game features 18 playable fighters and a variety of game modes, including standard arcade, versus, time-attack, training, and survival modes. Of special mention is the career mode, in which fighting battles will earn so-called "DNA points," which can be spent on abilities and equipment to customize a character for use in other modes.
EN-Eins Perfektewelt is a sequel to Akatsuki Blitzkampf Ausf. Achse, co-developed between Subtle Style and Rutubo Game Works and released in arcades.